C64doku (2026) by m0nde for Commodore 64.
Sudoku on the C64, written in BASIC V2, with random puzzles and three difficulty levels. No backtracking, so it runs fast on real hardware.
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C64doku (2026) by m0nde for Commodore 64.
Sudoku on the C64, written in BASIC V2, with random puzzles and three difficulty levels. No backtracking, so it runs fast on real hardware.
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Bouncy Birds (2026) by MilaSoft for Commodore 64.
Egg collecting meets jousting clashes, but level 4 adds molten lava that grabs you mid-flight. Ported from the PET. Curious how that blend lands?
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Damage Report (2026) by setsquare for Game Boy Advance.
A Sokoban-style puzzle where you torch classified files with well placed explosives. Over 30 puzzles, one boss fight, and a job that might end you.
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The Retro Fighters D6 wireless controller for the Sega Dreamcast gets a thorough hands-on review in this German-language video.

Turn on subtitles, if you are not familiar with German.
The reviewer, Tom, covers unboxing, build quality, ergonomics, buttons, D-pad, analog stick, wireless performance, and compatibility with the Dreamcast, offering a collector’s perspective on whether it’s a worthy alternative to the original controller.
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Minefield (2026) by Marc Vittorini for Atari 2600.
The name says it all. Mind the mines, friends.
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Sine Winder (2026) by Niah Naiad for Game Boy Color.
You are in space to save kittens and destroy bots. Simple survival action. How long can you last?
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Snot Goblin (2026) by furroy for Atari 2600.
Steal gold from a castle or stumble on the fountain of youth across forests, caves, and ruins. Who knew being a goblin paid this well?
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Elansar (2026) by OrionSoft for Sega Genesis.
Now finally redone for the Seag Genesis. Uncover an island’s mystery! Can you?
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Crazy Racing (2026) by haroldo-ok for Sega 32X.
A native C/SH-2 port of Yuehao Wang’s MIT-licensed HTML5 game Crazy Racing.
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BrewOtaku gameplay of the Atari VCS game ‘Pong-X’ by Marc Vittorini.

A Pong variant!
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