Obsidian Sky (2026) for Commodore 64.
Another solid shooter by Snow-G. Not all AI assisted games must be slop.

AI disclosure: Artificial intelligence was used in the making of this game.
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Obsidian Sky (2026) for Commodore 64.
Another solid shooter by Snow-G. Not all AI assisted games must be slop.

AI disclosure: Artificial intelligence was used in the making of this game.
Source
Beni Hiden Treasures (2026) by Alfredo Arias for Atari 2600.
A Pitfall-inspired platformer.
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Plaque Attack (2026) by TjLaZer for Atari ST.
A 2600 port that boots straight from the AUTO folder on a 720K disk, or run the 20 KB PRG from the desktop
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Sugar Byte (2026) by Revive8Bit for Amstrad CPC.
Sixty boards of match-three on the CPC line up four for a striped candy, five for a colour bomb.
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Batman (2026) by Enrique G. Galvez for Game Boy Color.
A port of Ocean’s 1986 isometric puzzler: recover the Batcraft pieces hidden beneath Gotham
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Batman (2026) by Enrique G. Galvez for PC-Engine.
A port of Ocean’s 1986 isometric puzzler: recover the Batcraft pieces hidden beneath Gotham
https://enriqueggalvez.itch.io/batman-turbografx-16
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Adventure ST (2026) by TjLaZer for Atari ST.
Original 2600 logic with native ST visuals, locked to 60 Hz Objects flicker with three in a room, just like the real console.
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Adventure Remastered (2026) by TjLaZer for Atari ST.
Warren Robinett’s 2600 logic runs untouched beneath redrawn 16-colour art: no flicker, and dark catacombs lit only around you.
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Adventure Remastered (2026) by TjLaZer for Amiga OCS.
Warren Robinett’s 2600 logic runs untouched beneath redrawn 16-colour art: no flicker, and dark catacombs lit only around you.
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Lifeforce (2026) by TjLaZer for Amiga AGA.
A Konami arcade shooter rebuilt for AGA Amigas, with the original soundtrack converted for playback on real hardware Needs 030 to shine, but runs on any 68020.
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