Let It Recoil (2026) by Bump Dev for Game Boy Advance
Puts a spinning top with a gun in a brutal toy arena. You move only by recoil. How long can you outlast the toys? Download the ROM for the smoothest ride.
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Let It Recoil (2026) by Bump Dev for Game Boy Advance
Puts a spinning top with a gun in a brutal toy arena. You move only by recoil. How long can you outlast the toys? Download the ROM for the smoothest ride.
Source
Words of Power: Logos (2026) by 7TowersoftGames for ZX Spectrum.
A verbal duel where you type a better phrase than your opponent before the clock runs out. Rare letters and linked chains score big, but replaying your best words costs you.
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Pixel Pup (2026) by RetroDotCards for Game Boy Advance
A Picross-style nonogram with 217 hand-crafted puzzles across 11 themed packs. It also packs in over 3,000 random puzzles, plus two-player link cable or wireless modes.
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La Crypte de Pictavie (2026) by Thรฉo Carrasco for Game Boy Advance.
Queen Alienor sends you into her ancestors’ crypt to purge the monsters within. First-person tile exploration meets rhythm-based swordplay, where each enemy encounter is a timing duel.
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OH1OTARZAN (2026) by Dr Beep (zx81coder) for Sinclair ZX81.
Youโve watched too many Tarzan films, now you believe youโre himโฆ but are you? A question only a ZX81 can answer.
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The Stone (2026) by Animated ALex for ZX Spectrum.
Falling stones speed up as you shoot them. Can you crack the 42 point high score? Simple, tense, pure arcade pressure.
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3D Pinball: Space Cadet (2026) by SirVH for 3DO.
That Windows classic table, now running natively on a 1990s rival console. Free fan port, full missions, multiplayer and those odd rules intact.
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CaliRun (2026) by Adam Bient for ZX Spectrum.
An OutRun-inspired racer built in Sinclair BASIC, with a Z80 machine code scroll routine packed into DATA statements for that LCD-style colour-only look.
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Eigenblitz (2026) by Adam Bient for ZX Spectrum.
A Sinclair BASIC take on the VIC-20 classic Blitz, rebuilt for the Spectrum. Fly left to right, bomb buildings one row at a time, and avoid a nasty crash. One bomb at a time, every storey counts.
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Amiga 2048 (2026) by MAZ for Amiga OCS.
A tile puzzler built from scratch in AMOS Pro, sliding and doubling on a 4×4 grid. It runs on real hardware or emulation, and keeps the Amiga’s native palette and resolution.
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