Scratchy, Code! (2026) by Pixel Dimension for Game Boy Color.
The golden block is in pieces, scattered by Colon, and only Scratchy can code his way back to victory. Logic is the real weapon here: adapt, build block-code, and reach the goal.
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Scratchy, Code! (2026) by Pixel Dimension for Game Boy Color.
The golden block is in pieces, scattered by Colon, and only Scratchy can code his way back to victory. Logic is the real weapon here: adapt, build block-code, and reach the goal.
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Pitfall 2600 (2026) by SirVH for Sega Genesis.
An AI assisted remake of Pitfall with minor improvements.
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Callback64 (2026) by Horned Goat Productions for Commodore 64.
A rescue mission where kindness is the best weapon: save doomscrollers from the feed before the Order pelts you with breadbin C64s. The game is still WIP.
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Rasterjack (2026) by str8games for Commodore 64.
Poker meets roguelike on the C64. Build a scoring machine from five cards and a rack of jokers across nine blinds. Skip a joker to bank an extra hand, but never more than five. No deck building, just fast decisions.
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PileDriver (2026) by Steve Tyson for ZX Spectrum.
Move up and down the centre line, blasting blocks left and right before they reach the middle. Some levels demand a specific colour, and the target is shown at the bottom. 5 points for a correct hit, 1 for a wrong colou. Built in Kwyll, this one plays best with a Kempston stick.
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Anbernic, best known for its retro handhelds, has stepped into the controller market with the RG P01.

This video review is in German and puts the controller through its paces: unboxing, build quality, buttons, sticks, triggers, comfort, connection options and real gaming on several systems, ending with the reviewer’s verdict.
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In Double Baboon Ninja, an arcade platformer for Commodore Amiga AGA systems, two martial-art primates battle alien invaders to save Baboon City.
A showcase of Update V.5 highlights two-player co-op gameplay, reworked bosses, visual fixes, and new stage mechanics. Developed by Dan Labriet with music by Robyn Powell, the game runs on a 68020 14MHz CPU with 2MB of CHIP RAM and hard drive installation.
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Ducks Away (2026) by SmittyB for Atari 7800.
The first light-gun homebrew for the system, and one of very few to support four players via QuadTari. ๐ฝ๐ซ Defend your veg patch from corks, or play as the dog and scare them off.
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Glamorous Zombie Flakes (2025) by 90soft90 for Nintendo 64.
Fashion, food, puns, and zombies in one console-style RPG. Guide Katherine and Lydia through a modelling agency that cures the afflicted, one intervention at a time. 30+ zombie types, 100+ items, 40,000 words of dialogue. A 15-20 hour oddity worth your curiosity.
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Star Defens (2026) by Marc Vittorini for Atari 2600.
Silent space, but the stakes are loud: guard a cargo vessel against debris and alien missiles. Fire energy bubbles to intercept every threat before impact. Your reflexes decide if the expedition survives.
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