Time in Motion (2026) by GitOut for Game Boy Advance
Time only moves when you do. Explore ancient ruins before dinner calls, but every step costs a second.
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Time in Motion (2026) by GitOut for Game Boy Advance
Time only moves when you do. Explore ancient ruins before dinner calls, but every step costs a second.
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Fighting up a giant tree with a stinger lance, Moth-erless: A Drone’s End runs for 45 to 60 minutes as your character’s body degrades from nectar withdrawal.

Developed by astoryinpieces for the Game Boy Color, this homebrew game was shown in a BrewOtaku gameplay video. The game is available to purchase from the developer’s itch.io page: https://astoryinpieces.itch.io/madegb
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Super Aquarium 64 is a relaxing aquarium simulator with no gameplay goals โ just fish and calm.

You can watch fish swim in a virtual aquarium on your Nintendo 64, thanks to PsyopsStudio.
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Funkmaster V plays eight new Atari 7800 homebrews and ranks them 1 to 8 ahead of their debut at the Classic Game Fest in Austin this July.
The games: Black Forest, Brotherly Adventures of The Irmรฃos Fratelli, Dragon’s Verse, Ducks Away, Dungeon Stalker 2, Kinetescape, Ninjaish Guy Perilous Adventure, and Robots Rumble Redux. These are shown off, and Funkmaster V admits the ranking is early and meant to get people talking. For a full list of every Atari 7800 game reviewed, visit www.atari7800forever.com.
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A new Scorpion Engine tutorial video shows how to turn ordinary graphics into copper-sliced colour data for Amiga 500 OCS games, using the png2amiga website and Scorpion Engine.
The process, inspired by the game Lionheart and refined with help from Scorpion Engine creator earok, lets a 16-colour OCS game effectively display over 100 colours. The video includes five ready-made example projects โ from The Adventures of Lomax (PlayStation) to Metal Slug (Neo Geo) โ and a written step-by-step guide. You will need Scorpion Engine and Tiled, both free to download.
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Place honeycomb pieces to help a bee colony make honey in this falling block game.

Made in 36 hours for the DTJ36 #28 jam with the theme ‘bee’, Bees Wax has you rotate and drop honeycomb pieces to guide worker bees to nectar and turn it into honey. Some pieces have holes for bees to pass through, and honey ferments after a turn if nectar keeps coming.
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Altairis (2026) by Loudscotsbloke for Dragon32.
A Tetris-style game, but with a twist: you only get 2 moves and 1 rotation per piece. Choose wisely, or watch your stack tumble. Control with A/D/W/S, then quick drop when ready.
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Now and Then (2026) by Captain Dreamcast for Sega Dreamcast.
A shmup inspired by Adam Sandler’s Click, exploring life’s countdowns and countups. Overscoped in a 96-hour jam, the balancing is broken and animations are missing, but something still came together.
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Chrono Phase (2026) by JAIWare for Game Boy.
You find a cave-dweller counting down before it strikes โ rescue those who wandered in before you. A content-complete jam game with a chase-ending glitch; run right past the final screen to see the cutscene.
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This PICO-8 racer packs five anti-gravity cars and four tracks into a mode-7 style F-Zero tribute.

Legacy System Soft put this together in two weeks, calling it v0.8.0 for now, with a mini campaign where you race all four tracks in order. Sound comes partly from the developer and partly from Gruber’s sfxpack and PICO-8 Tunes Vol. 2.
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