Hackerman by binchicken studio for Game Boy Advance.
Hack every computer in each level of this cyberpunk platformer, then take down the machines with your retro rig.

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Hackerman by binchicken studio for Game Boy Advance.
Hack every computer in each level of this cyberpunk platformer, then take down the machines with your retro rig.

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Disco Volante is a brand-new Windows desktop tool by Chris Stanley (Megastyle) that converts modern images into production-ready Commodore 64 assets!
The software automatically handles real-time C64 palette constraints while outputting byte-compatible files for Koala Painter (.koa), Art Studio (.art), and native monochrome (.mon) formats. Grab the self-contained executable today to streamline your graphical asset workflow!
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Bumpers & Broadswords Academy by Cursed Bootleg Inc. for Game Boy Color.
A school where plastic battling toys reign. Collect 80+ Bumper Archetypes, explore an island that reacts to your story, and duel teachers, students, and delinquents.
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A ground-up remake of Lemmings for the C64 packs in 121 levels from multiple systems, plus new graphics themes and C64-exclusive content.

The game includes level achievement mechanics, progress rewards, a full intro and outro, and a jukebox. It’s coded by Jรถrg Karwath, with graphics by The Wilds (Hend) and SID music by Nordischsound.
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Gridiculous (2026) by oofinsprouts for Game Boy Advance
Offers four logic puzzles: Nonogram, Path Loop, Light Up, and Binario. All are procedurally generated, so no two grids are the same. Clean visuals and tight controls make it a solid pick for real hardware or emulators.
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Commando by JOTD for Amiga AGA โ arcade port using the full 64-colour palette for graphics that match the original near-perfectly.
All levels are playable, with a trainer and 100% gameplay.
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Dakota Jones (2026) by Marc Vittorini for Atari 2600.
Release notes/story:
The smoke from the torch dances on the damp stone walls, revealing only menacing shadows and dead ends. Behind you, the roar of the initial collapse still echoes in your ears like a death sentence. Before you, only the silence of an underground labyrinth forgotten by time. This time, luck is definitely not on your side. You are trapped in the heart of a thousand-year-old cave. Oxygen is running low, and the only escape routes are blocked by tons of solid rock. But giving up is not in your DNA. Your only hope of seeing daylight again lies in old, abandoned sticks of dynamite scattered along the path: the perfect explosive to blast your way to freedom, one explosion at a time. Danger, however, doesn’t just hide in the cave-ins. The darkness is alive. Venomous snakes slither and lethal scorpions nest between the cracks in the rock and the sand on the floor, ready to strike at the slightest misstep.
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Super Canicule 3 (2026) by Johndo Studio for Game Boy Color.
Don’t get caught by the sun, some gfx borrowed from a well known game.
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La Prueba by Xeif for ZX Spectrum โ a cryptic letter, five strangers, and one million euros.
No return once it begins. Currently Spanish only.
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Fridge Quest (2025) by TOTCOMICS for Game Boy Color.
Belvadare won’t let some inter-dimensional robots keep his fridge. One brotherโs quest for cold vengeance, made in GB Studio.
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