Skittles IV (2026) by Nikos V for Commodore 64.
A strategy game on a chessboard with own rules. As we can see, we have part four here already.
Source
Skittles IV (2026) by Nikos V for Commodore 64.
A strategy game on a chessboard with own rules. As we can see, we have part four here already.
Source
PiglyFlag (2026) by RetroSouls for ZX Spectrum.
Push a frightened piglet to the exit while dodging the treacherous Brymlis. Simple, tense, and very RetroSouls.
Source
COMPUTE!’s Gazette presents: The 8-Bit Networking Issue
116 pages of color. Print + Digital. Inside: TRS-80 Model I origins, Laser Chess for CoCo, MLX32 debut, 6809 Assembly, and the people keeping Tandy alive.
Pirate Raider (2026) by chadlung for Commodore 64.
Sail a black galleon through a shifting archipelago, sink the treasure ship, then loot her wreck. Sink too many Navy ships and they send a flagship after you.
Source
Tomb Jones (2026) by ZombieGamer80 for Commodore 64.
Trapped in a cursed tomb with rolling boulders and traps. Written in BASIC 2.0 back in 2018, now a type-in magazine tribute.
Source
Motherboard (2026) by chadlung for Commodore 64.
A shooter set inside the C64’s own circuitry. Shoot POKEs for PEEK values, dodge grid bugs on the traces, then defend your system memory from FLIP-FLOPs.
Source
Wizards Lab (2026) by A.C. Wright for Commodore 64.
Potions fall in six colours. Match three and they vanish. Reagents among them (fireballs, bombs, prisms) set each other off. Swap a match and half the board unravels.
Source
The Worm King (2026) by Oniric Factor for Game Boy Color.
Cosmic horror and old folklore meet in this investigative adventure. Manage sanity, not just XP. Something ancient stirs below.
Source
Drakoko by RYUHA Studio for Game Boy Color.
Fly, explore, and heal in Dokoland โ an infinite maze of color and wonder. With retro-inspired design, minimal visuals, and endless levels in every direction, every flight feels new
Source