Rogue Chess 3D 128k (2026) by riefer666 for ZX Spectrum.

An isometric turn-based strategy game built in Boriel Basic, featuring pixel-perfect sprite movement and a retro Filmation effect.
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Rogue Chess 3D 128k (2026) by riefer666 for ZX Spectrum.

An isometric turn-based strategy game built in Boriel Basic, featuring pixel-perfect sprite movement and a retro Filmation effect.
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Space Invaders Co-Op Edition by SplinterGU for ZX Spectrum.

Fancy facing the alien horde with a mate? Space Invaders Co-Op Edition throws two players into the classic arcade assault, side by side.
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Electric Dreams seems to be lovers of TAZ, so here is a small tribute fan game. Feed a hungry Tasmanian Devil on ColecoVision. Keep him fed or face the dynamite!

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Zevious Seven (2026) by David Stephenson for Sinclair ZX81.

Action, chars and pixel action! An astonishing lil’ shooter for the ZX81 you shouldn’t miss out.

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Office Slacker by Lawlord on ZX Spectrum.

Your boss inspects your monitor, and you’ve got a split second to swap Piss in a Pint for a fake spreadsheet. Oh… my…!

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Isosokoban, fresh from Poland!

Sokoban with โ as you may have guessed โ an isometric view! Over 200 levels! Code by Armin Kielack and music by Elena Kielack. The huge amount of levels were tested by different people, to make sure every level has a solution and the game doesn’t end up in frustration.

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Mike Invaders for ZX Spectrum by Team Moritz.

Mike the Guitar returns โ this time fending off an invasion of classical instruments. Beethoven’s stirring trouble again. Chase the score!
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Zombies by Marc Vittorini for Atari 2600.

Zombies turns survival into a tense resource-grab. Push a shopping cart through a minefield while the undead close in. Every step counts.
Original description:
In a barren world devastated by an apocalypse that has turned the population into hordes of the walking dead, a lonely survivor pushes a shopping cart through the ruins of civilization. His is a daily, silent struggle for pure subsistence, a constant hunt for any forgotten resource that can guarantee him another day of life. The desperate search for food leads him to an area seemingly rich in supplies: dozens of precious food boxes are scattered on the ground, but the danger is twofold. That perimeter is actually a lethal minefield, where every misstep could be his last, and the metallic rattling of the cart risks attracting the infected infesting the area. The survivor must calculate every move with surgical precision. Moving among hidden explosive devices and using the environment to his advantage, he must recover basic necessities and bring them safely into his cart, dodging sudden attacks from the creatures. Replenishing his supplies is the only way to delay the end, in an inseparable bond between the unstable cart he pushes and his very survival.
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Apple Head Short Adventure (2026) by DobyGames for Game Boy Color. Help Apple Head get all of his Nutrients back from the Evil Blobs!
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Wildnight (2026) by Glenn Main for Atari 2600.

A work in progress game, so things are subject to change, but that shouldn’t stop you from having a peek.
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