Switchblade (2026) by Enrique G. Galvez for Game Boy.
Gremlin’s 1989 cyberworld adventure rebuilt for Nintendo’s handheld Guide Hiro through the Undercity, hunting 16 Fireblade fragments in a maze of traps and hostile creatures.
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Switchblade (2026) by Enrique G. Galvez for Game Boy.
Gremlin’s 1989 cyberworld adventure rebuilt for Nintendo’s handheld Guide Hiro through the Undercity, hunting 16 Fireblade fragments in a maze of traps and hostile creatures.
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Ravensmoor (2026) by greggster990 for C64.
A Diablo-style action RPG on a stock C64: randomised dungeons, real-time combat, loot and a light radius that hides what waits in the dark.
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Deep Scan (2026) by Minter for Commodore 64.
A Sega arcade sub-hunter from 1979, now converted with a paddle mode that adds a twitchier way to hunt.
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Kaboom (2026) by TjLaZer for Atari ST.
The Mad Bomber is back: catch falling bombs in water buckets across 8 waves, 10 up to 150 of them. Miss one and every bomb on screen goes up.
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Swarm Vaders (2026) by Loudscotsbloke for Mattel Aquarius.
Hand-written machine code pushing a 16K Aquarius to fill the screen with swooping, kamikaze aliens How much can the wee blue key take before it gives up?
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Goody (2026) by Enrique G. Galvez for Game Boy.
Opera Soft’s burglar caper returns: climb, loot and outwit Officer Rodrรญguez to crack the Great Bank vault. Plan your tools well or it’s jail.
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Recovery Diver (2026) by Conga Line Monkey for Commodore 64.
Dive to ten shipwrecks, flag treasure to haul to your vessel, and dodge sharks and giant squid.
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Alien Fury (2026) by Ozak for Commodore 64.
A hopeless arcade space shooter where victory is not the goal, only taking as many aliens down with you as you can Missiles speed up the longer you last.
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Volt’s Circuit Lab (2026) by K. Patronas for C64.
Puzzle game about how computers work: wire switches, gates and chips on a breadboard, press TEST, then watch signals flow Volt explains each idea in a short lesson.
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Galactic Odyssey (2026) by Enarkz for Game Boy Advance.
A pinball experiment: each credit drops you on a randomly generated planet with its own table background and objectives. Clear them, launch the ball, probe new worlds for the encyclopedia.
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