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Video: NES Programming #44 – Adding Attributes Back

Michael Chiaramonte goes on with his NES Programming tutorials.

Quote:

After getting the map code working, I rewrote the code to load the attributes into the memory buffer. This involved updating the asset tool to properly remap the metatiles to properly allow for attribute value lookup. In the end, we’re still running with too many cycles in NMI, but we’ll get that fixed on Thursday. Thanks for watching!

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The Retro Hour EP130 – C64 Remixer Supreme Chris Abbott (misc)

The Retro Hour is your weekly dose of retro gaming and technology news, views and interviews from the UK.

Content:

Chris Abbott brings C64 music to live audiences and beyond! We chat about his work on Back In Time, Ninja Musicology and Project Hubbard! Plus, the new Amiga 1500+ with Stephen Jones.

https://soundcloud.com/the-retro-hour/c64-remixer-supreme-chris-abbott-the-retro-hour-ep130

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Video: NES Programming #43 – Reworking The Map Loader

Michael Chiaramonte goes on with his NES Programming tutorials.

Quote:

Broken, fixed, and better. The map loading code was changed so that the asset tool can dump the entire map directly in to the file and then we seek into it and decrement our index vs our prior approach where it had the first screen at the beginning and then subsequent rows following. That went pretty quick and then we talked about what we would do for the next stream to get palettes and attributes working again with this new format, furthering our goal of finally getting to tile collision. Thanks for watching! See you on Monday

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Brews & Homebrews, Episode 2: Battle Kid (NES misc)

Brews & Homebrews takes a loot at homebrew NES/Famicom games, which are mostly available physically.

Quote:

Christmas. Star Wars. And new(ish) games for the Nintendo Entertainment System! Joe and Austin introduce unsuspecting JDUBS patrons to the grandaddy of new NES Hombrews, Battle Kid!

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FPse v0.11.196 (Commercial) (PSX emu for Android)

FPse for Android is the fastest and most compatible PSone/Playstation 1/PSX emulator for handheld devices. FPse is able to render PSone games in high resolution by using OpenGL which gives outstanding graphics!

Changes:

– Increase highly the smoothness of FPse, video Jitters no more exist! In the meantime FPse became much faster!
– Added preliminary support for native PS link cable multiplayer mode over Wifi For the list of supported games click here: http://www.fpsece.net/forum2/viewtopic.php?p=41661#p41661. A 5ghz wifi connection is recommended for the best experience
– Fixed bluetooth headset stuttering
– Fixed Long path for game files (caused some crash when scanning files if too long)
– Added shortcut support for Android 7.2 and more
– Fixed Battle Assault 2 US
– Fixed Starwars rebel assault II level 4
– Fixed Freezes on Legend of Dragoons
– Fixed the random pb with Multiplayer mode! works much better now!
– Fixed the TOP 5 reported bugs and much more fixes

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Bleentoro v1.02b (Android Game)

Bleentoro is a puzzle game for Android by Yiotro. This game is adfree and has no ingame purchases!

Changes:

– Added ‘Tasks’ mode in sandbox.
– Added ‘Passive touch mode’ (can be disabled in options).
– Redrawn some textures for colorblind players.
– Bug fixes.

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