Flappy80 (2026) by Lukasz Dziwosz for Commodore 128.
A Flappy Bird style game for the C128 that needs an 80-column RGBI display and a 64 KB VDC. Pipes speed up every 10 points, and your best score survives each retry.
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Flappy80 (2026) by Lukasz Dziwosz for Commodore 128.
A Flappy Bird style game for the C128 that needs an 80-column RGBI display and a 64 KB VDC. Pipes speed up every 10 points, and your best score survives each retry.
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Kuruka (2026) by Johnybot for the NES.
A timed platformer across 16 levels, with both controller ports mapped to the same inputs, so two players can share the run. Chasing the fastest time never gets old.
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Xmas Battle (2026) by Marco Cerutti for Commodore 64.
Trouble for Santa: the elves have rebelled and want to keep you from the presents. Collect all 30 gifts to save Christmas night.
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Picture Frame 64 (2026) by melipone for Commodore 64.
A solitaire card game that started life on the Palm Pilot, now on an even older machine. Build a frame of face cards around the 4×4 tableau, clear pips in 10s and pairs, and deal again. Simple, challenging, and a bit of a time capsule.
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Fablephobia: The Wrong Map (2026) by FablePhobia for Commodore 64.
A short story-driven C64 adventure about Alice and Pippa, an old map and the odd places it leads them. No inventory, no puzzles, just atmosphere and choices, in eight languages. A little interactive dark fairytale.
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Bill Winters Sports (2026) by lifeschool for Amiga OCS.
One week, 9 events: racing, boxing, gymnastics and an Emmy dash. Bill Gates and Bill Murray want a word. Honest oddball fun from the Amiga scene.
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Pogo Bot (2026) by LUKsoftware for Commodore 64.
A robot on a spring who can’t walk, only bounce. Eleven worlds, from meadow to Moon, with live weather and low-gravity physics. All in 6502 assembly and about 14 KB.
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Fruit Up (2026) by Mike Daw for Game Boy.
A 60 second fruit juggling challenge with a bat you nudge left and right. Simple controls, frantic scrambling to keep the fruit in the air.
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Krypto Game (2026) by Micky Adler for ZX Spectrum.
A maths card game for the 48K, written in Pascal with the PASTA80 compiler. Version 1.2 fixes a rare bug found in play.
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Le Chรขteau (2026) by Someoneat for C64.
A castle platformer where a gentler mode (key E) costs you high score points but gives free restarts and lifts.
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