Killer Ghost (2026) by Marco Cerutti for Commodore 64.
Eat every human within 90 seconds per level, while dodging enemies in the rooms. Joypad port 2 required.
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Killer Ghost (2026) by Marco Cerutti for Commodore 64.
Eat every human within 90 seconds per level, while dodging enemies in the rooms. Joypad port 2 required.
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Alchemist’s Match (2026) by ERIS Games for Game Boy.
Swap vials, skulls and flames inside a mystical grid before the cauldron blows. A puzzle built in the native 4-shade palette of the 1989 DMG, with chiptune tunes and a password save system.
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Jack’s 8-Bit Quest (2026) by Jaap74239 for Commodore 64.
Ten levels, boss fights, and RPG stats without the grind. A proper action RPG with hidden paths and a Game+ mode. PAL-ready and made for the C64.
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Arthur’s Quest (2026) by haroldo-ok for Sega Master System.
A full GBC-to-SMS port, from Merlin’s briefing at Camelot to the ending. Eight knight rescues and a worldwide map, all on a Z80. Completed start to finish, play it on real hardware or emulator.
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Basilisk Of Roko (2026) by RetroSรณtano for ZX Spectrum.
A puzzle-platformer across 24 screens where memory is as vital as reflexes. Nachete trips into trouble at an AI firm and ends up lost in a strange world. Collect 9 key items, open doors, face the boss.
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Escabeche (2026) by Trioptrooper for Atari 2600.
Your lure trails your wake, not your bow. Steer the trimaran to place it, reel only when the fish rests, or the line parts. Two-player mode? The right stick becomes the fish.
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Fortress of the Sands (2026) by Gorkelgames for ZX Spectrum.
You’re a maintenance tech at a silent wind farm. Turbines dead, intruder on site. Type VERB + OBJECT to explore, find tools, fix the fault. Who’s lurking among the turbines?
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Four Rooms (2026) by Marc Vittorini for Atari 2600.
Three hungry mice, one loaded fridge, and a tenant who fights back with firecrackers. Who wins the cheese hunt?
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Nimbus Leap (2026) by ERIS Games for Game Boy Color.
No jump button here Touching a platform bounces you, and the screen never scrolls back. Five critters with different air handling, as a real cart with battery save.
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The Chimera is a dystopian shmup with puzzles for the Game Boy Color, where megacorps rule and AI runs wild.

This gameplay clip from BrewOtaku shows the game in action, which is set in a world of resource wars. The game is by Zani Pixels.
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