Mario Kart Rally (2026) by Dallasapp711 for Game Boy.
A demake that squeezes Mario Kart style racing onto the DMG: checkpoint runs against the clock, chiptune beats and pixel sprites built for the dot-matrix screen.
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Mario Kart Rally (2026) by Dallasapp711 for Game Boy.
A demake that squeezes Mario Kart style racing onto the DMG: checkpoint runs against the clock, chiptune beats and pixel sprites built for the dot-matrix screen.
Source
One More Haul (2026) by Majoros Gรกbor for Commodore 64.
A mining game where drilling deeper means hauling more risk back to the surface. Falling rock, quicksand and gas pockets stand between you and a blue diamond that starts the lava rising.
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Battle Tanks 64 (2026) by Someoneat for Commodore 64.
You don’t drive or fire a thing. Tanks roll out and fight on their own while you spend credits on Light, Medium, Heavy or Super and grab power-ups.
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Mangez Les Tous (2026) by Orko Ready for Amstrad CPC.
A retro arcade game written 100% in Locomotive BASIC. Guide a determined little ghost through each level, gobbling every item while watching the timer and your score. It demands sharp reflexes and real precision.
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A PSP 1000, 2000, 3000 or Street (E1000) can be jailbroken in under five minutes, and this German-language tutorial walks through the whole process step by step.

The video is aimed at beginners, so it avoids complicated technical terms and unnecessary detours.
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Puissance 4 Deluxe (2026) by Orko Ready for Amstrad CPC.
A polished take on the classic strategy game, written in Assembly for smooth play. Beginner, Hard AI or local 2-player duels. Can you outthink the CPC?
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Pente (2026) by MacAllu for Commodore 64.
A 1977 abstract strategy classic with a custodial capture twist: flank pairs of stones to take them. Beats plain Gomoku on tactics, and this C64 take adds SID music, three skill levels and tournament mode.
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Celtic Survivors (2026) by Fliegeralarm Games for Amiga AGA.
Gaul, 50 BC: hold the village against Rome’s waves, blood fuels your runes. Hundreds of Romans on screen, two-player too.
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The Perils Of Stickman (2026) by Steve Tyson for ZX Spectrum.
A self-described janky adventure made in Kwyll: collect the green gems, find the exit, survive 20 rooms that ramp up to VERY hard. Skills run on a limited meter, and R resets the room.
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Raid Attack (2026) by Foko Games for Atari 2600.
A 4K 6502 tribute to River Raid: charged shots, a x4 combo chain and a boost that burns energy twice as fast for double points. Blow up an energy cell for 80 points, or refuel on it and live.
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