Princess Soleil: First Adventure (2026) by SaraSol Games for Game Boy Advance.
Born at noon in the year the sun would not go down, Soleil sets out to find why it rises thin. Turn-based battles against creatures from Albanian folklore.
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Princess Soleil: First Adventure (2026) by SaraSol Games for Game Boy Advance.
Born at noon in the year the sun would not go down, Soleil sets out to find why it rises thin. Turn-based battles against creatures from Albanian folklore.
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Tomb Lady (2026) by Peppe74 for Amiga OCS.
A Lady Tut inspired game for the Amiga 500 or Amiga 1000 with a 256kb expansion. Version 1.3 brings the level count to 36, adds two extra bosses before the final encounter and rebalances the difficulty curve.
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X-Vaders (2026) by Peppe74 for Amiga OCS.
Space Invaders mechanics rebuilt for the Amiga in ’80s arcade style, running on an A500 with 512KB or an A1000 with the A1050 expansion. Version 1.3 now saves your hi-score to disk.
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Gotcha Ghost (2026) by Alberto Sgaggero (BCO) for Commodore 64.
A ghost pops up in a numbered window on a brick wall: press that number before it vanishes. Ten points a catch, three lives, and a new window opens each round up to nine
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Deathchase (2026) by Technician Ted for Commodore 64.
An unofficial free tribute to the 1983 Spectrum original: ride a combat motorcycle through dense forests, weaving between trees and gunning down rival Riders. Eight sectors, day and night combat.
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Warrior Man (2026) by Nico Klem for Neo Geo.
Three arcade modes in one: a beat ’em up with a charged Storm Attack, a side-scrolling shooter with a four-tier satellite weapon, and a pseudo-3D racer against traffic.
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Super Astra Land (2026) by Enarkz for Game Boy Advance.
Astro wakes on a strange planet after touching an obelisk and must chart a 20-planet course home, with each world’s fauna, gravity and hazards procedurally generated and Evil Astro out to beat him there.
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SmashBros Advance (2026) by Rocking for Game Boy Advance.
A Smash-style fighter with eight characters (Mario, Link, Kirby, Samus, Pikachu, Paper Mario, DK, Mr. Game & Watch), six maps, bouts against up to three NPCs, and a practice mode with a punching bag.
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Rala:/:sutura Advance (2026) by solmare for Game Boy Advance.
A vertical shmup where you clear the road ahead of Orinworks’ convoy before the rifts tear everything open. Pick Entangled and you get a gun with 3 rounds, won back with a knife; Thanagen swaps places with the nearest enemy instead.
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Super Smash Land (2026) by EmCamsito for Game Boy Advance.
A fan port of Dan Fornace’s Game Boy-style Smash demake, rebuilt in C: 6 fighters, 11 stages, 4-player Link Cable Versus in beta, plus three camera modes.
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