Time To Die (2026) by RetroBitBandit for Game Boy.
Made in 48 hours for Create Jam Fall 2026, this byte-sized game asks whether you can run away from death. Arrow keys or d-pad to move.
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Time To Die (2026) by RetroBitBandit for Game Boy.
Made in 48 hours for Create Jam Fall 2026, this byte-sized game asks whether you can run away from death. Arrow keys or d-pad to move.
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Missile Command (2026) by MAZ for Amiga OCS.
A free adaptation of the arcade original rather than a port, built from scratch in AMOS and 68k assembler for the A500. Enemy missiles rain down and you manage defensive fire to keep your cities alive as the waves get harder.
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World Long Jump Championships (2026) by ready64 for Commodore 64.
Pick your run-up speed, then time the take-off and landing to squeeze out every centimetre.
AI disclosure: Artificial intelligence was used in the making of this game.
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World Championships In Javelin Throwing (2026) by ready64 for Commodore 64.
12 nations, 2 qualifying throws each, best 8 into the final with 3 throws apiece. Can you take your country to gold?
AI disclosure: Artificial intelligence was used in the making of this game.
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Jim Power in Mutant Planet (2026) by Nico Klem for Neo Geo.
An unofficial fan port rebuilt from the original Amiga data: all 3 platform levels, 6 jetpack stages, 5 weapons and Hรผlsbeck’s soundtrack converted for the sound chip.
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SuperLรฉo S’evade (2026) by Pakal33 for Amstrad CPC.
A blind man’s bluff with the boss: one touch and you’re caught.
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Hurry (2026) by MAZ for Amiga AGA.
An arcade survival game: shoot red targets with the mouse, dodge threats with the arrow keys and grab bombs while the challenge builds.
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Pool Madness (2026) by Enarkz for Game Boy Advance.
Three tables and three rule sets: a relaxed pot-anything mode, English reds and yellows, or American 8-ball against the CPU. Built quickly from the developer’s own Madness engine, with low-res sprites and an optional 2D mode.
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FlipLock: The Cosmic Blocks (2026) by Zeichi for Game Boy Color.
A block puzzler with a Flip mechanic that changes how blocks interact, chain reactions when they settle, and five Super Blocks (Meteor, Ice, Chain, Fire, Water). Two modes: score attack and missions.
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PokรฉBonk (2026) by NugKnows for Game Boy Advance.
Pick a starter, survive eight one-minute waves while attacks fire on their own, then evolve mid-run. Twelve starters, three regions, 30 fps on original hardware.
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