TULT 64 (2026) by Reanth Soft for Commodore 64.
Slide blocks to match coloured sides and zero out movement tallies, a faithful homage to Walter Siracusaโs 1990 Atari ST original.
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TULT 64 (2026) by Reanth Soft for Commodore 64.
Slide blocks to match coloured sides and zero out movement tallies, a faithful homage to Walter Siracusaโs 1990 Atari ST original.
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Golem’s Cipher (2026) by j5_2026 for Commodore 64.
Nine floors of rune-read puzzles where each truth costs a coin and the floor hears your noise. Risk is a dial you set yourself.
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Developer @memorix101 is currently developing a native Dreamcast homebrew port of Monkey Ball as an impressive proof-of-concept project.
Built as a reimplementation using Super Monkey Ball assets from the GameCube, the current build features the first 10 levels complete with platform-exclusive star collision effects. While a public demo is not yet available, the project beautifully showcases how the arcade-era classic looks running on Segaโs 128-bit hardware.
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Step into an unforgettable 8-bit nightmare.
Horror, Taichung transforms the NES/Famicom into the stage for an interactive Asian horror narrative, complete with immersive physical artifacts, a haunting soundtrack, and a premium collector’s edition. This isn’t just a gameโit’s an experience.
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Cat Games (2025) by artefacto for Atari 2600.
Four mini-games starring a cat, a mouse and a LASER. Can you help the cat catch 40 obstacles in Run Cat, Run? Or dodge the cat as a laser-wielding opponent?
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Kosho (2026) by ZXAMAZE for ZX Spectrum.
Two combatants duel on trampolines, trying to knock each other into a tank of water. A tribute to The Prisoner. Be seeing you.
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Iowa Jack and the Temple of Gloom (2026) by Ricky Derocher for Commodore 64.
Into the lost temple for King Almaxaquottl’s crown โ snakes and traps await. Will Jack make it out?
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Commander Keen (2026) by haroldo-ok for Sega Master System.
A faithful port of the HTML5-Keen demake, running the full world map and three platform levels. Pogo, raygun, yorps โ all here.
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Chromo Shock Reloaded (2026) by Cristian Cubillos for Commodore 64.
A no-nonsense shooter where you dodge geometric blocks and blast bosses. Choose from three ships, grab power-ups, and survive five sectors of bullet-hell chaos.
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Bouncing Ball (2026) by Marc Vittorini for Atari 2600.
Precision timing is your only weapon. Deflect falling balls onto a moving target without letting them escape. It starts slow, then fourth balls appear and the target shrinks.
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