SagaCrystal: Quest for Pie (2026) by DobyGames for Sega Megadrive.
A compact RPG that wears its heart on its sleeve. Pie-driven quest, no filler. Short, sweet, and to the point.
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SagaCrystal: Quest for Pie (2026) by DobyGames for Sega Megadrive.
A compact RPG that wears its heart on its sleeve. Pie-driven quest, no filler. Short, sweet, and to the point.
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Yars’ Galaxy (2026) by MilaSoft for Commodore PET.
Blast through a starfield of pixel foes in this space shoot’em up, built for the PET’s chunky charm.
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Fill2Grid (2026) by Enarkz for Game Boy Advance turns JRPG tile puzzles into an arcade challenge.
Never step on the same spot twice, score big, and tackle 4 modes: 30 handcrafted levels, 99 procedurally generated ones, a one-life gauntlet, or AI territory battles.
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Whetticus has put a two-player tetherball game on the PICO-8, and it comes with a birthday message for Alex. (Heyhey, Happy birthday! :-))

The game supports two playable characters and lets you play solo against a CPU or with a friend. To win, you need to land a critical hit by striking the ball at the apex of its swing, or you can also combo the ball three times without repeating an attack. Controls are WASD plus G for jump and H for attack for player one, and arrow keys plus K for jump and L for attack for player two.
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Marco Miner 64 (2026) by Marco Cerutti for Commodore 64.
Dig for gold and diamonds, but every swing costs you. Watch out for rolling rocks, and keep an eye on the border: green means youโve hit the target, red means keep digging. Time limits rise as you level up. Simple, tense, and rewarding.
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Alex the Mechanic (2026) by EQUINOX for ZX Spectrum.
Alex Green has lost six jobs, so he’s fixing things instead. Collect spanners that double as platforms, dodge Nail and Washer, and expect cheerful punishment for the wrong order. Written in Sinclair BASIC, it ends with an anticlimactic STOP.
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Microban (2026) by Foko Games for ZX Spectrum.
David W. Skinner’s 55 puzzle set, reimagined in Knight Lore isometric style. No timers, no enemies. Just you, a crate, and one perfect move.
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Alien Planet (2026) by Frank Abbing for Commodore 64.
One lone recon vehicle, endless alien waves, and a horizon that never gets closer. Pixel-perfect dodging or a quick end. Survival starts at LOAD “*”,8,1.
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Break-in Space (2026) by zxmoe for ZX Spectrum.
A Sinclair BASIC type-in from Break Space Issue 6, with cover art by Dave Hughes. The alien fortress holds the whole team hostage, and your energy ball is the only way through their defences. Can you smash every barrier before time runs out?
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Hot Shot Pool (2026) by J5 for Commodore 64.
The aim line is the shot, not a guess. This pool sim traces the cue ball’s real path, cushion bounces and all, on hardware with only eight sprites. If the line says it drops, it drops. Two rule sets, four play modes, CPU that banks like it means it.
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