Scoff (2026) by Mike Daw for Sega Megadrive.
Scoff loves Chef’s cooking, but six Purple Pickles and he BURPs. Green Pickles settle his tummy.
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Scoff (2026) by Mike Daw for Sega Megadrive.
Scoff loves Chef’s cooking, but six Purple Pickles and he BURPs. Green Pickles settle his tummy.
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Bio Blade: A Star Odyssey (2026) by Berk Devs for Sega Genesis.
A SGDK side-scroller shooter: pilot Saya, clad in plasma-bonded power armour, through six stages against the Nebula Legion. Four weapon upgrades, and stage six only unlocks on Hard.
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A Mine-Ore Inconvenience (2026) by Horatio Fresh for Game Boy.
A GB Jam 14 mining game built around the Old Gold theme. Smash rocks, earn gold, clear the mine. Quirk: rocks break easier when you face right.
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Moni In Search Of The Good Old Gold (2026) by Protopixel for Game Boy.
A “giganticly little” platform adventure: guide Moni, with USCA90 on music.
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Aurum Lake: Annual Fishing Festival (2026) by slimeeel for Game Boy.
Three days of fishing at the festival, and the grand prize is eternal prosperity. Made in GB Studio for GBJam 14.
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WordCross 26 Professional Edition (2026) by atulvi for Game Boy.
2000+ random word puzzles, all difficulties. Some answers are obvious. Others will make you question your grasp of English. Built by a fan of word games and old office software.
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Greed’s Gold Gorge (2026) by RadicalGoose Games for Game Boy Color.
Guy the Gnome climbs, jumps and scrambles through three treacherous levels to face Greed the Dragon and win back his gold. Made for GBJAM 14 in GB Studio. All assets but the font were created during the jam.
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The Final Will (2026) by Vertmo for Game Boy
Grandma is gone, five heirs, 100 gold bars. Each day a new clause may cut you out. Bribe the executor, spy on rivals, or disguise yourself. Eleven days to survive the will.
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Genthrees (2026) by abadede919302 for Sega Megadrive.
A Threes demake. Merge blue 1s and red 2s into white 3s, then pair whites for 6, 12, 24 and up. Tiles creep one cell per move, not 2048 style. D-pad to play, START to reset.
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Fall From Space (2026) by Joel J Games for Game Boy.
A solar system inside a cartridge. Open-world action RPG with Metroidvania platforming, karma choices and multiple endings. Solo-built for real GB hardware, with art by Mitsuhiro Arita.
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