Maze (2026) by Gorkelgames for ZX Spectrum.
Guide an agent through a maze to grab four suitcases of military plans per level, against a 250-parser time limit. Difficulty climbs with each level, and the aim is the fastest run.
Escape (2026) by Juan Eguรญa for ZX Spectrum.
A first-person game in the style of Wolfenstein 3D, with walls drawn by casting 128 rays to fake 3D. Find the yellow key, dodge the enemies chasing you, and hit SPACE at the flashing exit wall.
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Mario64: Playground (2026) by Rocking for Game Boy Advance.
A Super Mario 64 demake with a custom Playground map mixing Bob-omb Battlefield bits and other odd touches. Double and triple jumps, long jumps, backflips and wall kicks all fit on two buttons.
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Sculpted Ponderings is an art gallery for the Game Boy, made by uncoolanduncouth.

It is built with GB Studio and released as a Game Boy ROM.
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Time To Die (2026) by RetroBitBandit for Game Boy.
Made in 48 hours for Create Jam Fall 2026, this byte-sized game asks whether you can run away from death. Arrow keys or d-pad to move.
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Pool Madness (2026) by Enarkz for Game Boy Advance.
Three tables and three rule sets: a relaxed pot-anything mode, English reds and yellows, or American 8-ball against the CPU. Built quickly from the developer’s own Madness engine, with low-res sprites and an optional 2D mode.
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FlipLock: The Cosmic Blocks (2026) by Zeichi for Game Boy Color.
A block puzzler with a Flip mechanic that changes how blocks interact, chain reactions when they settle, and five Super Blocks (Meteor, Ice, Chain, Fire, Water). Two modes: score attack and missions.
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Domain 83 (2026) by Dr. Terrorz for Commodore 64.
Punch up close, flying kick from distance, and crouch to dodge, though the androids wising up to that keeps you moving. Find the flashing buttons to open doors and trapdoors.
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