Hacker (2026) by TheStuffMade for Commodore 64.
A puzzle game that runs on both PAL and NTSC machines. Find every lock on the grid: one per row and column, one per colour, none touching another. Three wrong picks and it’s game over
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Hacker (2026) by TheStuffMade for Commodore 64.
A puzzle game that runs on both PAL and NTSC machines. Find every lock on the grid: one per row and column, one per colour, none touching another. Three wrong picks and it’s game over
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Jungle Escape (2026) by Annina Games for Commodore 64.
A gorilla has escaped and the only way out is through the jungle. Traps show for a moment, then blend into the ground, so remember where they were and lead the gorilla to the exit.
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Super Astra Land (2026) by Enarkz for Game Boy Advance.
Astro wakes on a strange planet after touching an obelisk and must chart a 20-planet course home, with each world’s fauna, gravity and hazards procedurally generated and Evil Astro out to beat him there.
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SmashBros Advance (2026) by Rocking for Game Boy Advance.
A Smash-style fighter with eight characters (Mario, Link, Kirby, Samus, Pikachu, Paper Mario, DK, Mr. Game & Watch), six maps, bouts against up to three NPCs, and a practice mode with a punching bag.
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Rala:/:sutura Advance (2026) by solmare for Game Boy Advance.
A vertical shmup where you clear the road ahead of Orinworks’ convoy before the rifts tear everything open. Pick Entangled and you get a gun with 3 rounds, won back with a knife; Thanagen swaps places with the nearest enemy instead.
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Super Smash Land (2026) by EmCamsito for Game Boy Advance.
A fan port of Dan Fornace’s Game Boy-style Smash demake, rebuilt in C: 6 fighters, 11 stages, 4-player Link Cable Versus in beta, plus three camera modes.
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Sage Of Trains (2026) by atelier2ei for Game Boy Advance.
An early prototype: 10 of 90 planned levels spanning the 1850s to the 2020s. So far it runs in mGBA but hasn’t been tried on real hardware.
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Doodle Baseball (2026) by Rocking for Game Boy Advance.
A port of Google’s 2019 July 4th doodle game, now playable on real hardware and emulators.
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Hewco has put out an Amstrad CPC library for Turbo Rascal, aimed at making Amstrad games easier to build.

The library is tagged as AI-generated code, so it’s worth knowing what you’re getting before you start.
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Pyramid Escape (2026) by tukinem for Amiga OCS.
A mummified pharaoh wakes after thousands of years and just wants out of the tomb. Platformer three years in the making, demo out now

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