Doomsday Defender II (2026) by Loudscotsbloke for Mattel Aquarius.
Aliens have parked their motherships over the key landmarks again: 10 levels, 9 fighter types with their own tricks, and hold fire for auto rapid.

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Doomsday Defender II (2026) by Loudscotsbloke for Mattel Aquarius.
Aliens have parked their motherships over the key landmarks again: 10 levels, 9 fighter types with their own tricks, and hold fire for auto rapid.

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Grimlight: The Hollow Bell (2026) by retroromrunner for Game Boy Advance.
Your lantern is your shield: wraiths can’t enter its light, but oil burns with every step. Use them on pressure plates to solve plenty of puzzles.
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CAQ-MAN (2026) by Loudscotsbloke for Mattel Aquarius.
Looks familiar, plays familar.
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JURL (2026) by Tonsomo Entertainment for Vectrex.
This game port was perhaps just a question of time, let’s see which other JURL ports we see in the future.
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Moles Invaded Vegetable Garden (2026) by Marc Vittorini for Atari 2600.
Your dog stomps moles, charges snakes and scrolls through an endless garden while your energy drains.
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ToboBobo Go Home (2026) by SpectrumNez for ZX Spectrum.
His missus wants her ยฃ40, so ToboBobo must dodge zombies, bats and melting floors across 40 screens Can you get him home for tea?
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Snakia (2026) by Wendel Scardua for NES.
A Snake II tribute where you move a thumb across a Nokia keypad rather than the snake itself. Diagonals on 1, 3, 7, 9 make it easier
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Attraball (2026) by ZXKerl for ZX Spectrum.
You are the ball: one key flips your direction while the paddle moves itself. Clear the rising magenta blocks
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Vesper (2026) by retroromrunner for Atari 2600.
You’re a bat over a moonlit graveyard, latching onto villagers to fill your blood meter and turn vampire Survive all six hours until dawn.
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