Jelly Candy Pop (2026) by meichnpp for MSX2. A jellyfish armed with candy orbs takes on the fish.
Diamonds refill your stash, and quick streaks boost your score. Get touched too often and the power hits zero.
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Jelly Candy Pop (2026) by meichnpp for MSX2. A jellyfish armed with candy orbs takes on the fish.
Diamonds refill your stash, and quick streaks boost your score. Get touched too often and the power hits zero.
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Samโs Day (2026) by Volod for Game Boy.
With school closed after Aliceโs rampage, Sam Circle sneaks back in to fix every mistake in the studentsโ notebooks. But the empty classrooms arenโt as safe as they look. Can he save the school in time?
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QuarterDonkey’s PICO-8 platformer The Egg Came First is a beginner-friendly romp where you play as an egg fighting chickens, with a variable jump, ground pound, and enemies that need multiple hits to defeat.

The developer spent about two months on it, borrowing mechanics from Shovel Knight, New Super Mario Bros., and Celeste, and warns that the platforming is unforgiving but includes a fun challenge at level 4.
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You’re Laurie, babysitter to four ghost children who want to play hide and seek, and the house is about to turn on you.

Search the furniture, find a child, and race them to the rug beater before they hide again. Four rounds, thirty-five minutes, and halfway through the south wing unlocks, doubling the house as the lights fail. By the last round you’re crossing the whole place by torchlight, with toys thrown underfoot and walls that speak. This is RCat’s first PICO-8 game, and they’re keen for feedback on the time limit.
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Hive Dive (2026) by MilaSoft for Commodore PET. Alien hives swoop in formation, then dive to attack.
Beat the boss! Coded in Assembler.The 16K version has reduced features, the 32K features more fun.
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Alpha Jong (2026) by Cristian Cubillos for Commodore 64.
An alphanumeric Riichi Mahjong sim, coded in 100% Assembly (AI assisted). Custom tile notation drops the language barrier, leaving strategy against a steady AI. Fancy a hand of four groups and a pair?
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Danger Race II (2026) by Marc Vittorini for Atari 2600.
Fuel is low, a rival is on your tail, and one missile can end the chase. Do you save your ammo or let them eat dust first?
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Pink Pong is a PICO-8 take on the classic, made by bravoman222 as their first completed programming project.

The game offers both a rudimentary computer opponent and a two-player mode, with slightly unique graphics. The developer figured it out on their own using the documentation and basic LUA knowledge.
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SagaCrystal: Quest for Pie (2026) by DobyGames for Sega Megadrive.
A compact RPG that wears its heart on its sleeve. Pie-driven quest, no filler. Short, sweet, and to the point.
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Yars’ Galaxy (2026) by MilaSoft for Commodore PET.
Blast through a starfield of pixel foes in this space shoot’em up, built for the PET’s chunky charm.
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