Rightris (2025) by artefacto for Atari 2600.
A Tetris tribute for the 2600, complete with Korobeiniki playing as you stack. Flip the left difficulty switch to A and pieces speed up every 5 lines instead of 10.
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Rightris (2025) by artefacto for Atari 2600.
A Tetris tribute for the 2600, complete with Korobeiniki playing as you stack. Flip the left difficulty switch to A and pieces speed up every 5 lines instead of 10.
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Blasting Robots (2025) by lotto72 for Game Boy Advance.
Lotto72 brings Dr. Ludos’ Atari Lynx original to GBA hardware, building the port in Lua with BPCoreEngine. It’s a first release, bare bones but tested on real hardware. Curious how it evolves.
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Skelly Shift (2025) by JAIWare for Game Boy.
Grid-based puzzling with timing as sharp as a bone. Play as Skelly the Skeleton, dodging bats and cracked floors across challenge rooms. Shift happens.
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Boom! (2025) by Zoopersoft for Amiga AGA.
An evil overlord hoards the last floppy disks in a world nearly out of them. Guide the hero to reclaim them in this tribute to AmigaBill.
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Super Thing Get (2025) by Derrick Rossignol for Game Boy Color.
Remember “catch me if you can”? This is the digital GBC version, with a twist: grab items while you run. Fast, pick-up-and-play, and random enough to never play the same way twice.
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Tetris Championship Edition (2025) by theshich for ZX Spectrum.
A competition-minded take on Tetris 2: 50 FPS two-player duels, a 50-level Puzzle mode, and a hidden message waiting to be decoded.
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Yoomp!64 (2025) by zr-games for Commodore 64.
A bouncing ball rushes down textured tubes across 23 levels and 19 action tiles. Two MCH soundtracks, PAL only, fixed jump height now far higher than the old video suggests.
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Oscar San 2600 (2025) by ORartGames for Atari 2600.
A demake of a first PC outing: clear every enemy on screen to advance, left and right to move, up to jump, fire to attack.
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Ladder’s Room (2025) by mabuyama for Sega Genesis.
A small puzzler: shift blocks, grab the key, reach the door. No save function, so lean on emulator save states.
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