Dead Planets (2026) by Coopdevil for Atari 2600.
288 flip-screen screens in 4K, wrapping in all directions. You’re DEWI, hunting crystals across six dead worlds โ walls kill, momentum matters, and graph paper is your best weapon.
Dead Planets (2026) by Coopdevil for Atari 2600.
288 flip-screen screens in 4K, wrapping in all directions. You’re DEWI, hunting crystals across six dead worlds โ walls kill, momentum matters, and graph paper is your best weapon.
Orbit Duel (2026) by devgb for Game Boy.
A duel shooter where every shot counts thanks to cannon cooldown. Survive 120 stages, 15 bosses, and shifting rival patterns across the Scrapline Arena.
Otomata Labs’ Esprit Cracktro for the ZX Spectrum opens with a scrolling colour effect and a fat music track that immediately sets the tone.

The production, which placed 4th at DiHALT Summer 2025, features code by wbcbz7, graphics by Grongy, and music by Pator,
Rasterfable brings a La Linea animation, a SHAM6 scroller, and a real-time Mandelbrot fractal to the Amiga 500 or better, all on a single floppy disk.

Coded and designed by Alfadron of Triumph, with music by Clyde and Xerxes.
Silverline, a birthday demo for Amiga OCS from Bitbendaz. It came second at the Edison party and features a mix of code, graphics, and music from several contributors.

Happy Birthday, Cloud^Candle!
Tic Tac Finger is a 64k intro for the Atari XL/XE that took first place at the Edison party in 2026, with code by Imodium, Morbid, and vilcans, graphics by Corel, and music by mAZE.

The production has been well received for its soundtrack and visuals, and the team is keen to hear if it runs on other Atari hardware beyond the 800 XL and 800 XE they tested it on.
A massive collaboration of six groups brings a full-screen, multi-part demo to the Commodore Plus/4 with a mix of vector tunnels, rotozoomers, and a soundtrack that keeps the energy high throughout.

Released in July 2026, Return to Promised Land runs on the Commodore 16 and Plus/4, featuring code by Lavina, BSZ, Larry, Mad, and Bubis, with graphics from DLST, Jeva, Harry, and Lavina.
Heavy Recoil (2026) by Wide Pixel Games for Sega Genesis.
A run-&-gun revival with arcade roots โ Rush’n Attack meets Super Contra. A retired soldier returns to rescue prisoners. Who can resist that?
https://dragonbox.de/en-at/games-for-sega-megadrive-genesis/heavy-recoil-md
Pucker Up (2026) by sumiguchi for Commodore 64: Youโve got ten summer weekends to hit every park and festival and scrape together $10K by the final one.
Think you can make it?
Portal Boy (2026) by devgb for Game Boy. Shifting between three parallel labyrinths to collect sparks.
Shadow enemies can (unfortunately) follow you through portals too.