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Picoblox (PICO-8 Game)

Picoblox is sunjon’s PICO-8 demake of Bloxorz, with all 33 original levels included.

You roll a block across floating platforms, switches and bridges to reach the square hole at the end of each stage, and falling off the edge restarts it.

Picoblox (PICO-8 Game)

There are soft and heavy switches, fragile white tiles, split switches that turn the block into two smaller cubes, and a passcode for every stage so you can carry on from where you left off. It also has PCM tracked music and sound effects, plus a funky menu attract mode.

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Magnet (Commodore 64 Game)

Magnet (2026) by K. Patronas for C64.

Magnet by K. Patronas for Commodore 64

You’re a scrap-sorting bot with a switchable red/blue coil in your chest Flip your polarity to launch off floors, cling to ceilings and fling crates across 70 rooms.

AI disclosure: Artificial intelligence was used in the making of this game.

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Cluckie Egg (Mattel Aquarius Game)

Cluckie Egg (2026) by Loudscotsbloke for Mattel Aquarius.

Cluckie Egg by Loudscotsbloke for Mattel Aquarius

Sounds familiar, perhaps it isโ€ฆ ๐Ÿ™‚

https://loudscotsbloke.itch.io/cluckie-egg-mattel-aquarius

Echo (Commodore 64 Game)

Echo (2026) by K. Patronas for Commodore 64.

Echo by K. Patronas for Commodore 64

No eyes, pitch-dark cave: call out like a bat and the returning echo reveals the walls for a moment.

AI disclosure: Artificial intelligence was used in the making of this game.

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Tiltrune (Commodore 64 Game)

Tiltrune (2026) by Majoros Gรกbor for C64.

Tiltrune by Majoros Gรกbor for Commodore 64

Rotate the room 90 degrees and walls become floors as explorer, crates, and gems tumble into a new arrangement. Grab every gem, then reach the exit.

AI disclosure: Artificial intelligence was used in the making of this game.

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