Snake’s Snack (2026) by Alberto Sgaggero (BCO) for Amiga OCS.
Built in AMOS Professional, this take on Snake has 16 arenas and timed power-ups, and your best score is saved
Big Ball Back Breaker (2026) by Richard Bayliss for Commodore 64.
16 levels of ball dodging mayhem with a cartoon loading screen by Alf Yngve and an uptempo thumping soundtrack How far can you get?
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Last Star System (2026) by gpowerf for Commodore 64.
An unarmed survey ship, a cephalopod the size of a small moon on your tail, and one boundary it will not cross. Harvest dark matter, dodge the rocks
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The Backrooms (2026) by Technician Ted for Commodore 64.
64 screens of yellow-walled labyrinth to explore in this top-down shooter Can your C64 survival instincts hold out?
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Planet Command (2026) by Technician Ted for Commodore 64.
Missile Command goes orbital: your turret circles each planet, and every world handles differently, from Jupiter’s heavy drag to Mercury’s scorching drift
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Die Again (2026) by Klaas Winterscheid for Commodore 64.
250 levels of pure meanness: vanishing floors, pop-up spikes, doors that run away A death counter that never forgets, plus 24 taunts to keep you humble.
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Deep Delve 64 (2026) by wirelessjava for Commodore 64.
Pick a class and descend into fresh dungeons with hidden traps and sleeping monsters, all in a stock C64 roguelike with SID sound.
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Quoridor (2026) by abadede919302 for Sega Megadrive.
A 16-bit take on the 9×9 board game: first to the far side wins Two human players or a 68k CPU opponent.
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Nuts & Dolts (2026) by J5 for Commodore 64.
A Lemmings-style puzzler in 6502 assembly: you can’t steer the robots, only reassign them. Six tools, twenty levels, and blockers who never make it home
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Order: Omega by sedor for Commodore 64
Carry a sealed case through enemy country in this text adventure 17 endings, 121 scenes, 93 poster-style illustrations and a SID song puzzle.
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