1NVADERS (2026) by Dr Beep (zx81coder) for Sinclair ZX81.
A Space Invaders take squeezed into 1K, coded because a good version never existed. The original release had a bug with a workaround; this version fixes it.
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1NVADERS (2026) by Dr Beep (zx81coder) for Sinclair ZX81.
A Space Invaders take squeezed into 1K, coded because a good version never existed. The original release had a bug with a workaround; this version fixes it.
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Pumpkinville (2026) by polytricity for Commodore 64.
Plant seeds, scare off crows and gather enough pumpkins to build the ultimate scarecrow, with just 31 days of October to do it.
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Pumpkin Parade Guardian (2026) by retroromrunner for Game Boy Advance.
A tower defense game with a Halloween twist: plant scarecrows and lanterns by day, then hold off zombies, ghosts and banshees across ten nights, with the Headless Horseman leading the final parade.
AI disclosure: Artificial intelligence was used in the making of this game.
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Wizard Of Wor (2026) by MilaSoft for VIC-20.
32 dungeon mazes, one or two players, and a co-op or competitive second Worrior commander.
AI disclosure: Artificial intelligence was used in the making of this game.
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Ms. Pac-Man DX (2026) by SplinterGU for ZX Spectrum.
You know the maze, the dots and the ghosts, but now objects cross the corridors: projectiles to shoot ghosts, a snowflake to freeze them, lightning for double speed
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Arkham Academia (2026) by Locked Door Puzzle for PlayStation.
A short deductive puzzle set over one dark night at Miskatonic University. Grab pen and paper, you will want notes
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Pedal Faster (2026) by Kevin McGrorty for ZX Spectrum.
A tiny cyclist on a ruler-line, dogs bobbing after him in formation. Mash the button like Daley Thompson and your arse has never been safer
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Artemis Patrol (2026) by Loudscotsbloke for Mattel Aquarius.
A Moon Patrol-style buggy game, 100% machine code, trading the arcade’s terrain for the Aquarius’s limits, wheels and all. Many levels of scenery, traps and aliens. How far can you get?
AI disclosure: Artificial intelligence was used in the making of this game.
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GloomWood (2026) by MilaSoft for VIC-20.
A forest adventure where you play a lone archer fending off waves of frogs, skeletons, snakes and bees. Three lives, 50 arrows, and a final boss to reach
AI disclosure: Artificial intelligence was used in the making of this game.
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The Legend Of The Little Chicken (2026) by Furillo Productions for ZX Spectrum.
A shoot-em-up built with a customised S.E.U.D. Designer and an ambush module for the MK1 engine.
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