Tower of Shlasca (2025) by Adam Pankiewicz for Nintendo Entertainment System.
Eric climbs a demon’s fortress to save his sister from a grim fate. 60 levels of escalating puzzles await. Can you reach the top?
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Tower of Shlasca (2025) by Adam Pankiewicz for Nintendo Entertainment System.
Eric climbs a demon’s fortress to save his sister from a grim fate. 60 levels of escalating puzzles await. Can you reach the top?
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Easy Minigolf (2026) by Di0 for Game Boy Advance.
A simple 50-hole putter across 10 courses, with best scores saved per hole. D-pad to aim, double tap A to swing. Debut GBA effort built for quick sessions.
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Jetpacat (2026) by Checkpoint Tanuki for Game Boy Color.
A faithful GBC port of the beloved original. Destroy the alien base and save the world, with a soundtrack straight from the GB Studio library.
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Warehouse Stan (2026) by se1924 for ZX Spectrum.
Stanโs last shift at MegaCORP is 20 levels of box-and-ladder puzzling, and the exit is never where you expect. Can you get him to retirement?
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Shikaku (2026) by Aries Pixel Factory for Commodore 64.
Divide grids into rectangles, matching each number to its area. 32 handcrafted puzzles, gentle curve from calm to cunning. Built for real C64 hardware.
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C64doku (2026) by m0nde for Commodore 64.
Sudoku on the C64, written in BASIC V2, with random puzzles and three difficulty levels. No backtracking, so it runs fast on real hardware.
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Bouncy Birds (2026) by MilaSoft for Commodore 64.
Egg collecting meets jousting clashes, but level 4 adds molten lava that grabs you mid-flight. Ported from the PET. Curious how that blend lands?
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Damage Report (2026) by setsquare for Game Boy Advance.
A Sokoban-style puzzle where you torch classified files with well placed explosives. Over 30 puzzles, one boss fight, and a job that might end you.
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