Xmas Battle (2026) by Marco Cerutti for Commodore 64.
Trouble for Santa: the elves have rebelled and want to keep you from the presents. Collect all 30 gifts to save Christmas night.
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Xmas Battle (2026) by Marco Cerutti for Commodore 64.
Trouble for Santa: the elves have rebelled and want to keep you from the presents. Collect all 30 gifts to save Christmas night.
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Picture Frame 64 (2026) by melipone for Commodore 64.
A solitaire card game that started life on the Palm Pilot, now on an even older machine. Build a frame of face cards around the 4×4 tableau, clear pips in 10s and pairs, and deal again. Simple, challenging, and a bit of a time capsule.
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Fablephobia: The Wrong Map (2026) by FablePhobia for Commodore 64.
A short story-driven C64 adventure about Alice and Pippa, an old map and the odd places it leads them. No inventory, no puzzles, just atmosphere and choices, in eight languages. A little interactive dark fairytale.
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Bill Winters Sports (2026) by lifeschool for Amiga OCS.
One week, 9 events: racing, boxing, gymnastics and an Emmy dash. Bill Gates and Bill Murray want a word. Honest oddball fun from the Amiga scene.
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Pogo Bot (2026) by LUKsoftware for Commodore 64.
A robot on a spring who can’t walk, only bounce. Eleven worlds, from meadow to Moon, with live weather and low-gravity physics. All in 6502 assembly and about 14 KB.
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Fruit Up (2026) by Mike Daw for Game Boy.
A 60 second fruit juggling challenge with a bat you nudge left and right. Simple controls, frantic scrambling to keep the fruit in the air.
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Krypto Game (2026) by Micky Adler for ZX Spectrum.
A maths card game for the 48K, written in Pascal with the PASTA80 compiler. Version 1.2 fixes a rare bug found in play.
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Le Chรขteau (2026) by Someoneat for C64.
A castle platformer where a gentler mode (key E) costs you high score points but gives free restarts and lifts.
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Visual Assembler v2.5.2 is a desktop application from RetroBoj that lets you learn and write Commodore 64 machine code programs visually.

It is aimed at anyone who wants to pick up C64 machine code without working blind, since the whole process is done on screen.
Changes:
New: SID Editor previews on the real SID: the instrument Preview, the virtual keyboard, note entry, chord and arpeggio previews, row preview and single-pattern playback now play through the WebSid emulator, streamed frame by frame from the same engine as the exported player. It is preloaded, so notes sound at once.
Note-off in the tracker: key 1 writes === โ the gate is released and the instrument’s release runs, like a key-off in other trackers. Enter edits the selected cell.
Detachable tracker: the tracker can float in its own resizable panel and dock back, so a long wave table leaves it room.
Wave / arpeggio presets: the preset list keeps the chosen preset until the table is edited by hand.
VA-VK: the virtual keyboard has a new name and Play / Stop buttons, and remembers its position and settings; the SID editor remembers its master volume. Knowledge Base: C64 OS development environment and png2c64 links, in two columns.
From 2.5.1: SID Editor instruments like a real tracker (resonant filter sweeps, vibrato, PWM, hard restart, wave / arpeggio tables, RING and SYNC), the new frame-based SID player, Ultimate Basic 1.6.2 tune lines, bookmarks and Go to line.
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The C64 SEUCK Compo 2026 is officially LIVE!
Got a shooter hiding on your disk? It’s time to unleash it. Submit it before December 31st!
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