Galaga (TATE) (2026) by ZeroG Labs for Commodore 64.
An arcade-accurate C64 port that asks you to physically rotate your CRT. Alpha build and intro with the original theme are up.
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Galaga (TATE) (2026) by ZeroG Labs for Commodore 64.
An arcade-accurate C64 port that asks you to physically rotate your CRT. Alpha build and intro with the original theme are up.
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The Cookie Kitchen (2026) by Mochi for Game Boy Color.
Runs on real GBC hardware and emulators, with old gold coins to earn and cookies to bake.
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Unelite (2026) by Moonknight313 for C64.
A story-driven roguelike born from a failed official Elite Kickstarter anthology, rebuilt for the C64U. Part arcade, part narrative experiment. Did the shift serve the story?
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Fruity Frank 64 (2026) by Michel Louvet for Commodore 64.
An unofficial C64 fan port of the 1984 Amstrad CPC dig-and-munch puzzler: tunnel the garden, grab the fruit, drop apples on monsters. On a .d64 image.
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AirTiger Strike (2026) by Fliegeralarm Games for Amiga AGA.
An isometric Apache gunship game for the A1200 in the spirit of Desert Strike. Hunt SCUD launchers, escort convoys, manage fuel and armour, then winch up supplies or return to the destroyer to rearm.
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Letters To Flashback (2026) by Massimo Bonucchi for Commodore 64.
Made for FLASHBACK 2026 in Follonica, the falling letters reform the title every time you blast them. You can’t win, only outscore your friends.
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Orbs Of The Overlord (2026) by 7 Towersoft Games for ZX Spectrum.
A full roguelite demake for the 128K: 99 floors, 15 bosses, 5 orbs, all in Z80. Your death feeds the shop, so the next run starts less hopeless.
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Don’t go Up (2026) by Zani Pixels for Game Boy Color.
A small horror game about coins. Simple premise, but the GBC’s limited palette has always suited creeping dread rather than jump scares
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Bubble Ghost (2026) by kirby2000 for Amstrad CPC.
A fan conversion of the 1990 Game Boy puzzler: you’re a ghost who can’t touch the bubble, only blow it through 35 haunted halls. Snuff candles, dodge spikes and fans.

AI disclosure: Artificial intelligence was used in the making of this game.
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Go 9×9 (2026) by Lawlord for ZX Spectrum.
AI disclosure: Artificial intelligence was used in the making of this game.
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