GBSFX Studio puts a sound effects studio on a Game Boy cartridge.

It is a Game Boy Color release from Gumpy Function, built with GB Studio.
Source
GBSFX Studio puts a sound effects studio on a Game Boy cartridge.

It is a Game Boy Color release from Gumpy Function, built with GB Studio.
Source
Maze (2026) by Gorkelgames for ZX Spectrum.
Guide an agent through a maze to grab four suitcases of military plans per level, against a 250-parser time limit. Difficulty climbs with each level, and the aim is the fastest run.
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Zoomer (2026) by hjcoggan for Game Boy Advance.
A Zuma-style marble shooter: six track layouts over five Aztec themes, with a chain that speeds up the longer you survive. https://hjcoggan.itch.io/zoomer-gba
AI disclosure: Artificial intelligence was used in the making of this game.
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Quiver (2026) by ludufre for Super Nintendo Entertainment System.
Three arrows each, arrows stick where they land and anyone can grab them, one hit kills and the screen wraps at all four edges. Up to four archers, CPU or friends, first to 3, 5 or 7 rounds wins.
AI disclosure: Artificial intelligence was used in the making of this game.
Source
Cortex Zero (2026) by MnD for Nintendo Entertainment System.
Five acts, 14 stages and a story of a vaccine-borne virus: platforming, armoured car and bike driving, and gun-sight stages against windows. Each act ends with a boss.
AI disclosure: Artificial intelligence was used in the making of this game.
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Drag Racing Thunder (2026) by ready64 for Commodore 64.
Eight dragsters, a quarter-mile championship: quarterfinals, semifinals, then the final or the third-place race.
AI disclosure: Artificial intelligence was used in the making of this game.
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Navy Seals (2026) by Enrique G. Galvez for Sega Master System.
A port of Ocean’s side-scrolling combat game: infiltrate hostile territory, face heavily armed enemies and survive behind enemy lines.
AI disclosure: Artificial intelligence was used in the making of this game.
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Escape (2026) by Juan Eguรญa for ZX Spectrum.
A first-person game in the style of Wolfenstein 3D, with walls drawn by casting 128 rays to fake 3D. Find the yellow key, dodge the enemies chasing you, and hit SPACE at the flashing exit wall.
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Hatris (2026) by dzille for Commodore 64.
Pairs of hats drop into six columns, but each hat lands on its own, so you can still steer one after its partner settles. Stack five alike to sell them, combos earn fire that burns the top group, and three fires become a helmet that crushes the soft hats beneath it.
AI disclosure: Artificial intelligence was used in the making of this game.
Source
Halloween Invaders (2026) by Orko Ready for Amstrad CPC.
Hazel the witch fights through a haunted house, dark forest, Dracula’s castle, a misty swamp and a pumpkin patch, then the Pumpkin of Death itself.
AI disclosure: Artificial intelligence was used in the making of this game.
Source