Master Of The House 13: Police Go (2026) for C64. You’re in a busy station: 9 rooms, one mission. Find 8 hidden letters to spell POLICE GO โ but step on the mousetrap and it’s back to Entrance.

800 points to win. Fancy a search?
Master Of The House 13: Police Go (2026) for C64. You’re in a busy station: 9 rooms, one mission. Find 8 hidden letters to spell POLICE GO โ but step on the mousetrap and it’s back to Entrance.

800 points to win. Fancy a search?
Enter a bright castle full of knights, towers, and traps in Master Of The House 12: Castle Of The Magician (2026) for C64.

Collect all 8 letters of ‘MAGICIAN’ across 9 rooms without falling into the oubliette. Can you escape the forgetting pit?
Master Of The House 11: Fireman by ready64 for C64.

You start inside a busy fire station and must explore every room to find the letters that spell FIREMAN!
Memories of Rainbird and Beyond is a premium hardback book currently crowdfunding to chart the historic legacy of British Telecom’s iconic software labels!

Spanning 324 pages, the volume uncovers the behind-the-scenes stories of legendary 8-bit and 16-bit software releases like Starglider, Carrier Command, and The Lords of Midnight. Secure your copy over on Kickstarter to check out the initial stretch goals and claim one of the limited rewards signed by the author!
https://www.kickstarter.com/projects/zzap642021annual/memories-of-rainbird-and-beyond-software
ANA is a new, early-stage C game framework designed to bring an approachable, structured workflow to Amiga development!

Inspired by the architecture of XNA and MonoGame, the suite respects classic hardware constraints by offering a fixed-step game loop, 16-color image rendering, and integrated ProTracker MOD audio playback. Test out the newly released 0.2.0 build and its interactive platformer samples to see how it performs on a stock A1200!
Tex Miller 2 (2026) for Atari 2600 puts you in the sheriffโs boots against horse thieves.

Can you outride the raiders and bring the herd home?
Super Tic Tac Toe MD (2026) by Guyver_XBM for Sega Megadrive โ a twist on the classic with adjustable AI depth (1โ9), a 60โminute timer, and three modes including Super rules with forks and locks.

Does your AI opponent play fair or dirty?
CrackPots (2026) by Electric Dreams for ColecoVision โ Defend your building by dropping flower pots from the roof to crush invading bugs before they destroy it.

Release notes:
CrackPots is a ColecoVision homebrew adaptation of the classic 1983 Activision title originally designed by Dan Kitchen for the Atari 2600.
You play as Potsy, a Brooklyn gardener whose building is under siege. Bugs are swarming out of the sewers and climbing toward your windows โ and your only weapon is a rooftop full of flower pots. Move left and right, drop your pots at the right moment, and crush the invaders before they break through.
But if too many bugs get inside, the building crumbles โ one floor at a time โ until there’s nothing left.
Up 1 Way (2026) by sunpazed for Atari 2600 โ an AI-assisted port of Kenta Cho’s single-button arcade original.
Can you survive the relentless attention?
https://forums.atariage.com/topic/391096-up-1-way-another-ai-generated-game/
Xevious (2026) by SirVH for Sega Genesis. An AI transcoded fan-rewrite of Xevious, currently in Alpha stage.

We understand AI is controversial, but it’s pretty interesting already.