The Core (2026) by Animated ALex for ZX Spectrum.
Your droid races against the heat: shoot each radioactive gas cloud at its centre before the chamber melts down. A tight, tense scramble that makes every second count.
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The Core (2026) by Animated ALex for ZX Spectrum.
Your droid races against the heat: shoot each radioactive gas cloud at its centre before the chamber melts down. A tight, tense scramble that makes every second count.
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TankBattle64 (2026) by dcoterel1964 for Commodore 64.
A tank game for two players only – previously released for the PET.
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Galaxian (2026) by Nameless Algorithm (namalgo) for Sega Genesis.
An unofficial fan AI port. Original by Namco (1979).
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Deadlight (2026) by J5 for Commodore 64.
The only light you carry is the one thing keeping them back. Catch one in your beam and it will burn.
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Nano Nano is a bubble-pushing puzzle game for PICO-8 that blends sokoban-style mechanics with a metroidvania feel.

You move with the arrow keys, dash with Z/O, and reset the room with X. It’s a compact cartridge from nanotron that asks you to think about how you push bubbles around each room.
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Hole drops you at the bottom of a dark pit with only one way out: up.

It’s a punishing platformer where you charge jumps with [x] and aim with the arrow keys, and falling means losing progress since there are no checkpoints or safe-zones. The game is short, so even if you tumble back down, it’s not too disheartening. Music comes from Gruber_Music, and the game is inspired by Jump King, with no genAI used in its making.
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SpaceRogu is a spaceship roguelike space-shooter built in PICO-8, the first game from tegstudio, who learned the ropes from Lazy Devs’ YouTube tutorials.

You earn EXP and pick from over 15 upgradesโlike spread shot, spinning orbs, rockets, and novaโto survive 34 stages packed with enemies, meteors, and explosions. It’s a solid debut that shows the genre’s core loop done right, and the upgrade variety keeps each run feeling fresh.
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Wolf (2026) by Rocketship Park for Game Boy Color.
A custom raycasting engine turns the GBC into a maze of textured corridors and lurking enemies. Each level shifts palette, from stark industrial halls to neon chambers.
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Scorched Earth (2026) by Enarkz for Game Boy Advance brings the classic artillery duel to GBA, with few tweaks to the original formula.
Maps, wind, and trajectory all matter here.
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Skittles II (2026) by nikos-vr for Commodore 64.
A memory-based chess puzzle where you must capture seven distinct pieces, from pawn to king, without repeating a type. Plan your moves within a time limit! There are random puzzles.
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