Flashback (2026) by old_pirate for Nintendo 64.
A DOS port of the cinematic platformer, now with sound effects, speech and music on N64 Not yet tested on original hardware.
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Flashback (2026) by old_pirate for Nintendo 64.
A DOS port of the cinematic platformer, now with sound effects, speech and music on N64 Not yet tested on original hardware.
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Q-Tetris (2026) by GameCast for MSX.
Two-player head-to-head Tetris on MSX What the “Q” means is anyone’s guess, but the manual comes in English and Italian.
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Wizard Of Wor (2026) by Korb3n70 for Amiga OCS.
A C64-to-Amiga port with Magic Voice support, keeping the original’s clean look over the arcade clutter
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Mario Bros (2026) by TjLaZer for Atari ST.
Faithful arcade port with all phases, bonus rounds and attract mode intact Runs on any ST with 512K; the STE version adds smooth scrolling.
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Mend-It Max Glassline Tower (2026) by oldschooljoe for Commodore 64.
Krush pounds the roof while you hammer cracks shut Chain six fixes to charge a power hammer, and watch for the red column tell.
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Chromablast (2026) by GuruVision for Amiga OCS.
A vertical shmup where the Grey Armada drains colour from the landscape. Two worlds, both bosses, two ADF disks.
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Battle Of Aldebaran (2026) by Fliegeralarm Games for Amiga AGA.
A first-person space combat game for the A1200/4000 where you stay locked in a Nordic saucer cockpit, panel only, no map screen Enemy fighters are pre-rendered from 50 angles, so a ship rolling onto your tail truly turns.
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Cash Run (2026) by Animated ALex for ZX Spectrum.
A demo of DEF FN string detection, with keyboard controls O, P, Q and A.
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Doom64 (2026) by Kweepa for Commodore 64.
The middle chapter of id’s trilogy squeezed onto the C64, with height and light changes dithered onto a 40×25 screen instead of texture mapping. Two builds: one with krill fastloader for stock drives
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