Soul Blaze (2026) by Miguel Angel Alosete for Sega Dreamcast.
Smash mechanical crabs as young martial artist Rhyo, hunting ingredients for grandad’s cake in a village gone rogue. Can you survive Master Crabby’s steel claws?
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Soul Blaze (2026) by Miguel Angel Alosete for Sega Dreamcast.
Smash mechanical crabs as young martial artist Rhyo, hunting ingredients for grandad’s cake in a village gone rogue. Can you survive Master Crabby’s steel claws?
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Save Me Cows! by Binary Square for Game Boy Color.

You’re a cowpoke directing cattle to the exit with arrows and tiles in this action puzzle game. 100 levels, custom assembly code, multiple endings.
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Dungeon Dribble (2026) by LeSam for Sega Dreamcast.
Fancy a chaotic 2-4 player derby where you punch goblins, smash walls and fight to be last one standing? 13 levels, plus a solo mode with 15 more. Built on the Antiruins engine.
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A Magical Tale: Revoke DX (2025) by JAIWare for Game Boy Color.
Portal-hopping adventure where you return sacred gems to terrified islanders, blending top-down exploration with 2D platforming. After the intro, roam freely and set your own course.
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Bomb Catcher A2 (2026) by Loudscotsbloke for Mattel Aquarius II.
The first game written specifically for the Aquarius II, a machine with barely a handful of survivors. No mean feat for a system that never got its own software.
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Congo Bongo: The Isometric Edition (2026) by Mastropiero for MSX.
Earlier MSX ports flattened Sega’s jungle into a bare cassette version with none of the arcade’s depth. This one, built on the Colecovision release, restores the Zaxxon-style isometric view, arcade font and an animated title screen.
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7DRL4GBA: The Mossy Dungeons by RaxPox for Game Boy Advance.

A 7-day roguelike built for GBA. One dev, one week.
Release notes:
A 7-Day Roguelike Game for https://itch.io/jam/7drl-challenge-2026, programmed with C and compiled to Gameboy Advance using Devkitpro toolchains.
Scope for the game is incredibly small, the goal is to reach level 10 and find the final stairs to freedom. Balance does need some tweaking, it get progressively harder the lower you go, but I won’t be able to do it within the Jam time limit. I’ll provide a tuned version as a separate file later.
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Gravzronox (2026) by Misfit for VIC-20.
Pilot a tiny ship through cavernous planets, snatching blinking space pills while dodging hostile aliens. Gravity pulls you down โ can you master the thrust and clear every level?
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Alpine X (2026) by TheCams for Sega Dreamcast.
A Raylib-built entry for Dream Disc ’25 GameJam โ no sound yet due to bugs, but the ambition is clear.
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You Are Tomato (2026) by freakdave for Sega Dreamcast.
A paint-the-pattern puzzle where every level hides a sequence, and you have 90 seconds to complete it. Ten levels, one goal, but the traffic will test your nerve.
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