Cow-Pirate Bartholomus and the Dungeon Platform Islands (2026) by AshGB for Game Boy Color.
Made in 10 days for GBJAM14. Hunt three shards across platformer levels, then brave a randomized dungeon to find each one.
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Cow-Pirate Bartholomus and the Dungeon Platform Islands (2026) by AshGB for Game Boy Color.
Made in 10 days for GBJAM14. Hunt three shards across platformer levels, then brave a randomized dungeon to find each one.
Source
1 Liner Games (2026) by Animated ALex for ZX Spectrum.
Nine programmers, one line of BASIC each. The constraint is the whole game here, and it shows.
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SpearHead (2026) by KimiGaming64 for Game Boy.
A Castlevania-inspired souls-like where spears are your only weapon. Play a marine caught pirating a game by pirate police, escaping an island while water kills instantly.
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Cityscape (2026) by Maragato for MSX.
An original arcade game made just for MSX: cross roads, dodge traffic, grab food, survive 30 escalating levels. Runs on 16KB RAM. Not a web port, the full MSX vision realised.
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The Perils Of Stickman (2026) by Steve Tyson for ZX Spectrum.
A janky adventure across 20 rooms: grab every green gem, then reach the exit. Skills cost energy and need a cooldown, so spend them wisely. Very hard by the end.
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Ms. Bell’s Rally-X (2026) by NK Soft for Sega Genesis.
The eighth “Or Maybe This Is the Perfect Life” entry takes the club to a go-kart track, where a million-yen prize drags Rakko into a Rally-X style flag dash.
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GameBuilder BASIC v1.14 is a retro fantasy console from Tony Wang that generates ROMs compatible with the popular handheld game console.

What is new:
This update introduces a new code debugger. Combined with the existing VRAM debugger, you can now fully debug both code and assets within an integrated environment. You can set breakpoints in your code (whether in BASIC or ASM), during runtime the emulator will pause program execution at the appropriate moment, allowing you to inspect and debug variables, threads, objects, or hardware assembly through the inspector. The original text rasterizer was a general-purpose function supporting variable-width, unaligned text rendering. This update introduces an optimized rasterization path for 8×8, tile-aligned text, speeding up regular font rendering. It also optimizes symbol exports and aliases, along with various other improvements and fixes.
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Zuckie’s Funhouse (2026) by Cambroth for Game Boy Color.
A house of mirrors, total darkness, and organ selling. Built for Alberta Game Jam in about 24 hours. Arrow keys and Z.
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Wall of China (2026) by Salvacam for Game Boy Color.
One touch ends the run before you reach the right edge. Cursor to move, enter to start.
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