Catch Balls, that’s it… coded by Sam Watkins.
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Changes:
0.2 – screenshots (by popular demand)
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Catch Balls, that’s it… coded by Sam Watkins.
.png)
Changes:
0.2 – screenshots (by popular demand)
-195x65.png)
Mupen64Plus is a cross-platform plugin-based N64 emulator which is capable of accurately playing many games. Included are four MIPS R4300 CPU emulators, with dynamic recompilers for 32-bit x86 and 64-bit amd64 systems, and necessary plugins for audio, graphical rendering (RDP), signal co-processor (RSP), and input. There is 1 included OpenGL video plugin, called RiceVideo. There are 3 other excellent video plugins being maintained by wahrhaft, called Arachnoid, Glide64, and Z64.
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Changes:
* Recompiled CORE for more stability
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NEO.emu is an Arcade / Neo Geo emulator emulator written in C++. It uses the emulation backend from GnGeo and is built on top of the Imagine engine. The source is released under the GPLv3 license. Ported to Pandora by Rakashazi. This one is NOT the port made by ptitSeb.
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Changes:
– no changelog found
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NGP.emu is a Neogeo Pocket (Color) emulator written in C++. It uses the emulation backend from Neopop SDL and is built on top of the Imagine engine. The source is released under the GPLv3 license. Ported to Pandora by Rakashazi. This one is NOT the port made by ptitSeb.
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Changes:
– no changelog found
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PCE.emu is a PC Engine/TurboGrafx-16 emulator written in C++. It uses the emulation backend from Mednafen and is built on top of the Imagine engine. The source is released under the GPLv3 license. Ported to Pandora by Rakashazi. This one is NOT the port made by ptitSeb.
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Changes:
– no changelog found
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MSX.emu is a MSX1/2/2+/TurboR and Colecovision emulator written in C++. It uses the emulation backend from BlueMSX and is built on top of the Imagine engine. The source is released under the GPLv3 license. Ported to Pandora by Rakashazi. This one is NOT the port made by ptitSeb.
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Changes:
– no changelog founds