Blog

  • Wii Web Server v0.82 (Alpha) (Wii Application)

    Wii Web Server is a simple Web-Server for the Wii. Still it’s in very early stages of development and at present can only display a built in test page.

    Changes:

    New stipped down wiiweb.xml
    Removed buggy //quit (might return later)
    Now use the same method of quitting as ftpii and wiihttpd
    using a threaded home button detection routine
    Small code improvements and removed unused code

  • DCEMU – Not Sourcing Sources (misc)

    It seems I (Kojote) am not the only one having a problem with DCEMU’s “sourcing” issues.

    Brakken has thrown out few words… Follow the link below for the article.

  • MPlayerWii v0.05 (Wii Application)

    MPlayerWii is an audio/video player. It is a native port of the MPlayer media player. It will play almost any kind of audio file but still needs improvement on video playback.

    Changes:

    added file folders support
    added fix for PAL widescreen users (set the correct setting in mplayerwii.conf)
    much faster USB reading speed (huge thanks to rodries)

  • DSFrotz v2.0 (Beta) (NDS misc)

    papafuji updated his Nintendo Z-Machine interpreter “DS-Frotz”.

    From Wikipedia:
    The Z-machine is a virtual machine that was developed by Joel Berez and Marc Blank in 1979 and used by Infocom for its text adventure games. Infocom compiled game code to files containing Z-machine instructions (called story files, or Z-code files), and could therefore port all its text adventures to a new platform simply by writing a Z-machine implementation for that platform. With the large number of incompatible home computer systems in use at the time, this was an important advantage over using native code (or developing some compiler for each system).

    Release notes:

    A lot of bugs killed and user backgrounds and icons

  • GMenu2x v0.10 (Test 2) (GP2x Application)

    GMenu2X is an alternative frontend for the GP2X handheld. It features direct links to applications and games, built-in free space monitor of sd-cards, built-in overclocker. All of this with a nice & clean look ‘n’ feel and easily customisable.

    Changes:

    Support for additional utf8 characters
    Restructured the virtual keyboard dialog with touchscreen support
    New translations: Basque, Catalan, Turkish
    Added support for the touchscreen
    Added support for f200 battery
    Added internal explorer that can launch .gpu .gpe and .sh files
    Added graphic indicators for switching sections
    Added on screen help (keep pressed A, only on the main screen at the moment)
    Cpu clock raised when loading manuals
    Added support for bmp and jpg/jpeg files for manuals
    Added preview of images when selecting icons
    Added option to show the root folder in the selection dialogs
    Fixed bug that prevented the use of the custom selected wallpaper on restart
    Lots of fixes

  • Polygunwars v0.6 (PSP Game)

    Polygunwars v0.6 (PSP Game)

    Polygunwars is a clone of the BIZARRECREATIONS 360 arcade shooter, developed in C++ using JGE++ libraries.

  • Inside the Machine (Neoflash Edition) (NDS Game)

    Inside the Machine (Neoflash Edition) (NDS Game)

    Inside the Machine is a action-platform game on NDS. You control an animal that have to get out the body of a monster.

  • Crack Attack v0.4 (NDS Game)

    Crack Attack is based off of Tetris Attack.

  • ManyChess DS v1.2 (Beta) (NDS Game)

    Sephiroth_FF7 has updated his Chess game “ManyChess”. Sephiroth_FF7’s aim is to make it a Chess game with many different types of chess rules.

  • ScummVM DS v0.12.0 (Beta 2) (NDS misc)

    ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

    Changes:

    – Mouse cursor icon is hidden when screen tap method is enabled
    – Audio is no longer corrupted when high quality mode is on
    – Speed fixes for Kyrandia engine (thanks, LordHoto!)
    – Properly enabled AGI and CINE engines
    – Fix occasional mouse button getting held down