Blog

  • Basilisk II (Test 20) (MacOS emu for PSP)

    Basilisk II is an Open Source 68k Macintosh emulator.

    Release notes from J.F.:

    Okay people, we’re really getting down to the nitty-gritty… the goalpost is in sight. I’m tempted to consider this RC1.

    Here’s test 20. MAJOR changes:

    The floating point has been SUBSTANTIALLY rewritten. I’ve incorporated SoftFloat into the FPU emulation to get extended precision floating point. I’ve also added most of the FPU functionality that’s usually only present in B2 when using x86 assembly. The only compromise left is the transcendental functions are still done in double precision. I seem to have cured most of the FPU problems – the scrollbars in OS8.x work, Arashi and Maelstrom play properly, the calculator gives proper answers… I’d appreciate it if people really checked this as well as they can. This was a BIG rewrite of B2 code (for the FPU). This code should also be portable, so it could help folks trying to port B2 to other platforms as well. Given the rewrite in the FPU and other more minor changes to the B2 code that AREN’T platform specific, I’ve decided to bump the B2 version from 1.0 to 1.1.

    The Mac would hang on RESTART, and I don’t feel like chasing that bug down, so I altered B2 to shut down on restart instead of trying to restart. So instead of the PSP hanging and people screaming about that, now they’ll just whine about the emulator shutting down instead of restarting. 🙂

    Fixed some other minor bugs, but spent so much time on the FPU that I don’t remember them anymore. 😀

    I still haven’t heard any feedback on the IR keyboard support. I’d appreciate it.

  • PaintMIXER v2.1.0 (PSP Application)

    PaintMIXER v2.1.0 (PSP Application)

    PaintMIXER is a program that recalls MSPaint.

  • Uncharted Lands WIP (PSP Game)

    Uncharted Lands WIP (PSP Game)

    This release is a very early release, and is mainly just a proof of concept. It still contains some bugs. But the next release is to be rid of almost all of these bugs. So please post feedback and suggestions for the game at the release thread.

  • TruFlow v1.0 (PSP Application)

    TruFlow v1.0 (PSP Application)

    TruFlow is an advanced coverflow type music browser.

  • Ruoho 3D Terrain Engine (PSP Techdemo)

    Ruoho 3D Terrain Engine (PSP Techdemo)

    jj_calvin is working on a 3D terrain engine.

  • LuaPlayerHM v8 (PSP Application)

    homemister91 released an update to his modified Lua Player variant LuaPlayerHM.

    Changes:

    %%%%%%%% NEW %%%%%%%%

    Fixed Wlan.startGameShare(filep ath) Now all homebrew work for gameshare.

    Added and Fixed System.autoCpu() now has power modes. 1 for saver, 2 for performance.

    Added Controls.wlan() returns 1 for on and 0 for off

    Added System.stopPRX() Will stop and unload a PRX file that has been loaded. It needs the unique name of the PRX file given when the PRX is loaded.
    Eg name = System.loadPrxKernel(file name) System.stopPRX(name)

    Fixed System.loadPrxKernel(file name) Will load a PRX into the kernel memory. Allows kernel functions to be used. returns a unique name

    Fixed System.loadPrx(filename) Will load a PRX into the memory. returns a unique name

    Fixed System.startGameSave() Saves game data Eg System.startGameSave(“Nam e of savegame”,”Name of game”,”Details/message”,data to save, “Name of the game*used to identify the save data”)

    Fixed System.startGameLoad() Loads the save data selected Eg data = System.startGameLoad(“Nam e of the game*used to identify the save data”)

    Fixed Wlan.init(connection number) Can use just Wlan.init() to see all conections of use Wlan.init(1-10) to automaticaly connect to a specific conection.

    Added IntraFont * Use in between Gu.start3d() and Gu.end3d() *
    IntraFont.init() Call befor loading intrafont. Starts the IntraFont engine
    IntraFont.term() Ends the IntraFont engine
    IntraFont.load() Load a font 1 = Normal 2 = fast draw|less memory 3 = Large Memory 4 = Japaniese
    IntraFont.print() Prints the text to screen Eg IntraFont.print(x,y,TEXT, Size,Color,Glow) Color and Glow must be in a HEXIDECIMAL format Eg
    “0xFF0000FF” = red *****Use in between Gu.start3d() and Gu.end3d()
    IntraFont.color() (Red/Gree/Blue/Alpha) Returns a Hexidecimal Value for the color

    Added New TTF library (
    Font.init() Call befor loading Font. Starts the Font engine
    Font.print() Prints test to the screen with a font. Eg Font.print(x,y,”TEXT”,col or,fontslot)
    Font.load() Loads a font to a font slot Eg. Font.load(“ms0:/font.ttf”,1) slots range from 1 to 5
    Font.unload() Unloads a font from a slot Eg. Font.unload(1)
    Font.term() Ends the Font engin
    Font.color() (Red/Gree/Blue/Alpha) Returns a Hexidecimal Value for the color

    Fixed System.startUpdate() Now works properly

    Added March33 and NP9660 use for ISO loading. *Only when LPHM Drivers are installed.

    Improved System.runeboot()

    Improved System.startPSX()

    Added Mp3me.setPos() Sets the position of the mp3 file can be used for FastFwd OR Back. Returnes the position of the file

    Added Mp3me.getPos() Returnes the position of the file

    Added Mp3me.stream() Will return the remaining buffer left of the mp3.

    Added Mp3me Will stream songs from the internet

    Added Mp3me.visL() Will return the Visualtion data for left channel.

    Added Mp3me.visR() Will return the Visualtion data for right channel.

    Fixed Mp3me.percent()

    Fixed Mp3me.rawSongTime()

    Added PingPSP. In Adhoc send string “PINGPSP”, start a timer and stop the timer when the Nickname of the pinged psp is returned with PING. Eg Adhoc.send(“ping) the receved data will be “OtherPSP’sNicknamePI NG”

    Added Aac to Audio files able to be played (thx to sakya)
    Aac.load()
    Aac.play()
    Aac.stop()
    Aac.eos()
    Aac.gettime()
    Aac.percent()
    Aac.pause()
    Aac.songTime()
    Aac.artist()
    Aac.title()
    Aac.album()
    Aac.genre()
    Aac.year()
    Aac.trackNumber()
    Aac.layer()
    Aac.kbit()
    Aac.mode()

    Added Aa3me.setPos() Sets the position of the Aa3 file can be used for FastFwd OR Back. Returnes the position of the file

    Added Aa3me.getPos() Returnes the position of the file

    Added Aa3me.stream() Will return the remaining buffer left of the Aa3

    Added Aa3me Will stream songs from the internet

    Added Aa3me.visL() Will return the Visualtion data for left channel.

    Added Aa3me.visR() Will return the Visualtion data for right channel.

    Fixed Aa3me.percent()

    Fixed Aa3me.rawSongTime()

    Added System.getTachyon() return version

    Added System.getPommel() return version

    Added System.getBaryon() return version

    Added System.download() Use like the Webbrowser System.download(url,downl oad path) Must be in same directory as the LPHM Eboot
    Eg System.download(“http://www.homemister.axspace.co m/LuaPlayerHM7.zip”,”ms0:/PSP/GAME/LPHM”),
    You can also use the Webbreowser to download files just put the download url in.

    ########## LPHMDRIVERS############
    Added Syslib Will load the syslib.prx from the flash1:/ Alows for the following functions
    Added System.mute() Mute the System volume
    Added System.disableDisplay() Turn off the Screen
    Added System.enableDisplay() Turn on the screen
    Added System.getVolume() Returns the system volume 0-30
    Added System.setVolume() Set the system Volume 0->30
    Added System.setBrightness() Set the backligh brightness 0->100
    Added System.getBrightness() Return the backligh brightness 0->100
    Added System.homePopup() 1 to enable 0 to disable
    Added volup,voldown,screen,note ,home to the Controls function. Therefor all controls need the LPHMDRIVERS installed

    Added System.hook() Will make the target EBOOT.PBP loaded after the game is exited. Can be used to return to your app from UMD,ISO,Other Homebrew,PSX.
    Eg System.hook(“ms0:/PSP/GAME/LPHM8/EBOOT.PBP”)
    Added System.unhook() Will stop the returning to the selected EBOOT.PBP Eg System.unhook()

    Fixed Other Bugs.
    %%%%%%%% Updated %%%%%%%%
    System.madeby() to 8.0

    System.playerVer() To 8.0

  • CSPSP v1.56 (PSP Game)

    CSPSP v1.56 (PSP Game)

    CSPSP has been udpated!

    Changes:

    Fixed a bug in the server list pinging code
    Map files are now deleted if the download is cancelled before completing (prevents crashes when trying to redownload the same map)
    Fixed a bug that prevented properly putting the PSP in sleep mode while the game was running
    Implemented grenades (you can only carry one grenade at a time though)
    Added the highlighted gun’s image and cost to the buy menu
    Implemented a simple decal system for blood and explosion marks
    Implemented a grid partitioning system to optimize collision detection (larger, more complicated maps don’t slow down as much now)
    Fixed a bug that made the remaining ammo count after reloading inaccurate
    Made the camera less jerky during variations in frames per second
    Added a map check that gives an error message when the map and the server’s map don’t match (this should also catch half downloaded maps that would have otherwise crashed the game)
    Fixed a bug in the knife collision check when more than two players were in contact
    Redid a lot of the bot code (they should now detect when they get stuck and try to move away)
    Implemented A* pathfinding (bots can actually find each other now instead of moving randomly)
    Made waypoints optional (bots won’t move on maps without waypoints)
    Fixed a few other bugs

  • Legend Of Zelda Portable Adventures (Beta) (PSP Game)

    Legend Of Zelda Portable Adventures (Beta) (PSP Game)

    dan369 updated his Zelda fangame for PSP.

    Changes:

    -Changed the Image loading around a bit so images are accessed when need be
    -Fixed Some Sound Bugs (Menu)
    -Diagional Movement
    -Analog support
    -New Inventory Page Added (Character view Link’s stats)
    -Added Rupees
    -Added Chests
    -Changed sum Collision
    -Use a collision function, makes code look neater/cleaner
    -Added 6 new maps,
    Outside Link’s House2 and 3 Town_1,2 and 3
    -The Shop map has been added aswell but no shop interfaceYET
    -Added a simple HUD (press L to access)
    -Slower Movement when walking on hills
    -Started the Questing System
    -Added the Baker Animation
    -And other minor things

  • DSRoomMaker v0.9 (NDS Application)

    DSRoomMaker v0.9 (NDS Application)

    With DSRoomMaker you can build your own styled room or garden with a few objects. It basically acts as room or garden design tool. Future versions will provide more objects to place.

    Changes:

    -Better Objects
    -Other viewing
    -Garden mode

  • Wii Web Server v0.77 (Alpha) (Wii Application)

    Wii Web Server is a simple Web-Server for the Wii. Still it’s in very early stages of development.

    Changes:

    * Added custom 404 error page
    * Added custom 500 error page
    * Added custom denied error page
    * More //quit security checks
    * Solved two stability issues Uses the new wiiweb.xml