Almost a Pong by joesg for MSX.
First to five points saves the princess โ if there is one.
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Almost a Pong by joesg for MSX.
First to five points saves the princess โ if there is one.
Source
BubbleBack: The Story of Forward to the Past 2 (2025) by Davey Sloan for ZX Spectrum.
Dave’s time travel hole lets an evil Baron in: Nate’s now a bubble dragon and must pop 86 bubbles to save Dave. Music by Lee Bee.
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Planet X9 (2025) brings real-time strategy to MSX with V9990 and OPL4. Manage three resources, seven buildings, and six units across tactical DOS-to-MSX port.

RTS fans, how does that compare to your usual go-to?
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VecLand (2025) by Wa59 for MS-DOS
Drops you into a minimalist vector lander, crafted for the DOSember Game Jam. Can you master the descent?
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Hyper Hive (2025) by Richard/TND for Commodore 64.
A push-scrolling shooter rebuilt with SEUCK Redux, so the action is precise and sprite-packed. Four levels, each with its own boss and animated backdrop.
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Four or More (2025) by kielack for Commodore 64.
Pop 36 balloons by lining up four or more in a row. Easy gives 10 moves, Hard just 1. How far can you get with a single placement?
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Guzzler (2025) by Mastropiero for MSX.
Tehkan’s 1983 arcade maze game never left the SG-1000. Shared CPU and video hardware made that the natural base for this MSX tribute. Drink puddles, douse fires, dodge what they spawn. Empty means fast.
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Escape from the Twilight Castle (2025) by Miguetelo for ZX Spectrum.
Death lets you bargain for your soul, but only if you fight through a castle full of hostile creatures. Every hall is a test. Will you make it out?
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DS Bodyguard (2025) by sega-man for ZX Spectrum.
Youโre the sniper, the charge is the target. Classic Spectrum visuals, packed with nods to gaming and media lore.
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SibCity (2025) by Andrew771 for ZX Spectrum.
Build Tobolsk, Siberia’s first city, into a metropolis. Housing, transport, industry. Population growth brings wealth.
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