Grabber (2025) by Lรกszlรณ Rajcsรกnyi for Game Boy Color.
Grab treasures from maze corners, stash them in centre boxes. Monsters match your colour and kill on touch. Pass over an X to briefly flip the tables, but you only get two shots.
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Grabber (2025) by Lรกszlรณ Rajcsรกnyi for Game Boy Color.
Grab treasures from maze corners, stash them in centre boxes. Monsters match your colour and kill on touch. Pass over an X to briefly flip the tables, but you only get two shots.
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Gravity Pong (2025) by pirat28hh for Commodore 64.
A C64 assembler game, written in three days from paper notes. One joystick, one paddle, gravity doing the rest. If the ball hits the left edge, it’s over
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Simon’s Rainbows (2025) by ing73 for Commodore 64.
A memory test inspired by the classic Simon game. Repeat colour sequences to complete rainbows, growing bigger with each level. Five attempts, one mistake restarts the run.
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Bai-Suzhen (2025) by Saifat Ma for Nintendo Entertainment System.
A mythic puzzle quest based on The Legend of the White Snake. Guide the serpent spirit through 32 levels to revive her fallen husband with the Lingzhi herb.
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Zookeeper 3 (2025) by Vector5 Games for Commodore 64.
Free 30 puzzles, cages, bubbles, and blue goo stand between you and the next level code. Mouse support included, but the joystick works too.
Description for image: Zookeeper 3 by Vector5 Games for Commodore 64
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Zookeeper 2 (2025) by Vector5 Games for Commodore 64.
Match two or more animals to clear puzzle boards, but cages, bubbles, and blue goo all need a different approach. 30 levels, mouse support, and a level code system thatโs pure retro.
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Rob-Man (2026) by Robert Hanyic for Commodore 64.
A 100% Assembly Pac-Man style maze chase with 2-player simultaneous co-op. Blinky hunts you down, three other ghosts search unpredictably, and level 10 opens into a near-wall-free “Death Maze.”
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BrewOtaku is a retro homebrew gaming magazine where new games keep old systems alive. We cover fresh games for old consoles, handhelds, and computers. Dealing with limitations of very old systems is a passion and an art in itself, and still, coders out there can get the most out of the least and release fresh games regular!

Content:
News-Corner: 26.5 pages of Homebrew-Headlines! Mentioning over 150 fresh released titles!
Homebrew Reviews: Lunar Lancer (GB), Flea 2 (NES), Portal Buster (C64), Marlow (ZXS), Taiyaki (GB), Fast Food 2 (AGA), Pokettohiro (GBC), Pyjamarama (MSX), Orbix (C64), Old Towers (NES), Mijadore 2 (ZXS), Tale of Evil (ECS), Inspector Waffles Early Days (GBC), Mushrooms in the Woods (C64), Whereisit? (JAG), Break Space (ZXS), Connect (OCS), F-16 (XL/XE), Cobolโs Laboratory (NES), Battle for Cronos (C64), Nitro (GBC), Rumba (ZXS), Em Busca dos Tesouros (VCS), Tiny Pixel Adventure (OCS), Maidenโs Extreme Fist (MSX2), Squarez (OCS), Monster Mayhem (CPC), Foalโs Creek (NES), Croco Folie &28 (CPC) & Lava Hero (COCO).
Stories: Cronelaโs Mansion, S.E.U.C.K. for Commodore 64, Superfrog & The Monkey Island Series (1990-2022)
Interview: Interview with Francesco TERRACCIANO (Straynus)
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Electroblasters (2025) by Victor Parada for Atari XL/XE.
Two players, one electric cannon each: line up, fire lightning, burst bubbles before your rival. First to blast 21 wins. Built for NOMAM’s BASIC 10-liners Contest 2025.
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Intruder Alert! (2025) by Victor Parada for Atari XL/XE.
You’re a rogue humanoid fleeing a maze where guardian robots stalk your every move. One joystick, three lives, zero room for wall contact. A 10-liner contest entry that punches way above its weight.
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