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xUNO ME v3.1.0 (J2ME Game)

A card game called xUNO based on a game made by Mattel for cellphones with J2ME technology. To play this game, it’s necessary a cellphone compatible with CLDC 1.1, MIDP 2.0 (J2ME technology) and a screen with 240×320.

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Bloody Mess Mobile v1.4.1 (J2ME Game)

Bloody Mess Mobile is a top-down shooter game for mobile phones with J2ME MIDP 2.0 profile & bluetooth support. It is based on famous PC game Crimsonland & allows you to fight hordes of monsters on you mobile phone!

Release notes:

This is a small update for v1.4 that improves the special perk selection screen (appears after 30 level). P.S. Some important news about Bloody Mess project will be announced very soon!

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JME C64 v1.12 (C64 emu for J2ME)

JME C64 is a Java based Commodore 64 emulator for mobile devices and PCs. If you want to see the old C64 become alive on your mobile phone or PC then try this emulator.

Release notes:

The binaries of the final releases for JME C64 1.12 and JSwing C64 1.10.4 have been added for download. These releases are built from the code of HG revision 332. These releases add the option to transfer saved game states via Bluetooth between mobile devices or between a mobile device and a PC. Please take a look at the release notes for more information on the changes. Choose the emulator download according to the desired target platform: – JME C64 runs on Java-enabled (MIDP 2.0) mobile devices. – JSwing C64 and JAWT C64 run on PCs/Laptops supporting JDK/JRE 1.5 or higher. – Mobile C64 runs on Android-based mobile devices.

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GP2Xpectrum v1.8 (Spectrum emu for Wiz)

GP2Xpectrum is a Spectrum emulator for Wiz. Authors: Hermes, Metalbrain & Seleuco; Wiz Port: SplinterGU

Changes:

* Confirmation before compressing
* Option to delete roms and directories (with confirmation)
* You can browse any directory depth (always within roms /)
* Up to 16,384 entries per directory
* Corrections in some controls on the Linux version
* Now the browser displays the screenshot roms rom each (support SNA and Z80 sp)
* You can zoom in the screenshots (vol + and vol-).
* Internally normalizes the color screen to 1
* Linux uses scaled to 640×480 mode (not used softened, just a normal scale)
* Volume control chart
* Browser faster refresh the directory or when exiting a game

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DOOEngine v0.9b (PCE emu for Dingoo)

DOOEngine is a native Dingoo PC Engine emulator by alekmaul.

Put DOOEngine.SIM in your GAME directory. Put your .PCE games where you want. Use “Interesting game” from Dingoo menu and choose your .PCE file, the emu will launch with the game.

Changes:

Initiale beta release

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Nintendo Adventure Books – Monster Mix-Up DS (NDS Game)

Nintendo Adventure Books: Monster Mix-Up DS is a digital version of the gamebook of the same name written by Bill McCoy and published by Archway Paperbacks in 1991.

It is best described by the book’s introduction:

“Dear Game Player: You are about to guide me through a great adventure. As you read this book, you will help me decide where to go and what to do. Whether I succeed or fail is up to you. At the end of every chapter, you will make choices that determine what happens next. Special puzzles will help you decide what I should doรขโ‚ฌโ€if you can solve them. The chapters in this book are in a special order. Sometimes you must go backward in order to go forward, if you know what I mean. […] Good Luck! Driplessly yours, Mario.”

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Rally-X (30-08-2009) (A2600 Game)

This is a work in progress of Animan’s personal favorite arcade game. Right now, it’s very early, with only the car, track with no collision detection yet, and 10 flags.

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Navy Wars v1.20090830 (Beta) (NDS Game)

Deploy your army then try to destroy all enemy ships before your opponent does.

The youtube video: https://www.youtube.com/watch?v=_dEHCSoiCpc
Download link: http://www.mediafire.com/?lnn0ytwnkmc
Nightfox’s homepage: http://blogs.gamefilia.com/knightfox

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Dojo Rumble (30-08-2009) (NDS Game)

Fight on both screens to kick the monsters out of the dojo before your master comes back. Use your shuriken and dashes to increase your chains and fill up your ‘badassery meter’. When your chains go high enough you can activate ‘rumble time’, which allows you to chain even more precise.

Release notes:

While busy doing all kinds of stuff I somehow quite spontaneously decided to go back and polish Dojo Rumble some more. Previously soundless, it now not only features sound, but also some kickin’ tunes, a few updated sprites and a new ‘endless’ mode. Also new is a small reward for finishing easy or badass mode: namely, a red outfit with matching rumbling-red shurikens.

If you are not familiar with any rumbling in the dojo:
Fight on both screens to kick the monsters out of the dojo before your master comes back. Use your shuriken and dashes to increase your chains and fill up your ‘badassery meter’. When your chains go high enough you can activate ‘rumble time’, which allows you to chain even more precise.

Have a look-see: https://www.youtube.com/watch?v=mm0lxKkvm9I

Game by Dion Koster. Music by Andras “slyspy” Koever.

Various sound effects picked up from Freesound.org and by:
Syna Max
Mich3D
Schluppipuppie
Abyssmal

Feel free to comment!

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