Revolution Engine is the very First homebrew 3D Game Engine for Wii. It is directly based on GX without any GL wrapper or anything similar. Natively designed for Wii, is capable of generating best homebrew graphics ever seen on this games console.
This is not a game itself, but a library you can use to make your own 3D games for Wii in a very easy way.
Quote:
Revolution Engine 0.4 alpha 3 Supports
*3D System
– Triangle meshes, Quad meshes and mixed meshes Rendering
– Advanced transparency
– Custom file formats for 3D meshes
– Vertex lighting, software based
– Multiple cameras
– Node Based
*Material system
– Textured objects
– U V coordinates
– Diffuse color
– Diffuse maps
– Specular color
– Specular maps
– Transparency
– glossiness
– Specularity
– Mixed through TEV, Multiple TEV stages
– Multiple shaders
*2D system, GX based
– Node Based
– True type texts
– Multiple Viewports
– Solid panels
– Image-based panels
– IR pointers for up to 4 players
– Buttons
– Windows
*Miscellaneous
– Content Manager (Under construction)
– Screenshot function
Sand Traps by Uffe Flarup is an original puzzle game for Nintendo Wii. The objective of the game is to tilt the board using your wiimote, in order to guide the sand towards the green exit.
RAW is a re-implementation of the engine used in the game Another World. Original RAW was made by Gregory Montoir. This version is a port of this engine for the Dingoo. You need the original game files of Another World to make it run.
GP2X-Colem is a port to GP2X of Colem Unix version 1.0.
Changes:
– A thumbnail image is now displayed in the file requester while selecting any file with the same name of a previously saved game (roms, keyboard, settings). It might be very helpful to recognize that game later if you have thousand different games in your rom folder !
– Save state dates are displayed in the emulator window
– Save state files are now saved using gzip compression (with STZ as file extention). It’s much faster to save or load states now. You can use gzip or 7-zip to convert old STA to STZ.
STA file format is still supported for loading, so you convert your previous saved files inside the emulator. (it’s now easier to identify and to load the right save state slot)
– Cheat support !
– Memory monitoring engine to find your own cheat code !
– Text editor to modify the global cheat.txt file
– Text editor to write your own comments on games
– Display first comment line while browsing game files
– Auto fire support for second joystick
– Zip rom files are decompressed in memory (much faster !)
– Improve file requester with virtual keyboard to choose sequentially rom files beginning with a given letter
– Add documentation for settings in help menu
– Auto-fire mode, press RTrigger+X to switch it on/off
– Add several new hotkeys :
. settings such as fps, render mode, auto fire speed can now be directly modified inside the emulator (no need to enter in the settings menu)
. quick save / quick load current state
(no need to enter in the main menu)
– Add ntsc/pal option and fix issue with default speed (emulator was too slow in ntsc mode)
GNU Chess is command line Chess program running on many differents systems such as UNIX, windows or MacOS. It was started in 1986 by Stuart Cracraft, who is continuing to develop it with other coders such as Chua Kong Sian, Lukas Geyer, Simon Waters and David A. Wheeler.
GP2X-Chess uses the GNU Chess version 5.07 for the Artificial Intelligence. It has been developped and tested on GP2X-F100 with FW 4.1.0
Changes:
– Share the code for both Wiz and GP2X-F100 version
– Improve menu navigation using joystick
– New background images
WiiRecipe is a simple game that prints recipes to the screen when you press buttons. Currently it only supports burritos, by pressing down on the Wiimote.
Changes:
Fixed the problems, it works now and actually prints newlines to the screen
ColEm is one of the best emulator of the ColecoVision videogame system running on FreeBSD, HP-UX, SunOS, Solaris, Linux, and other Unix systems. There are also ports to MacOS, MSDOS, Windows, OS/2, PocketPC and other systems.
Release notes:
WIZ-Colem is a port on Wiz of my previous PSP port version of ColEm.
What’s new in version 1.1.0 (compared to original or even my old gp2x version) :
– A thumbnail image is now displayed in the file requester while selecting any file with the same name of a previously saved game (roms, keyboard, settings). It might be very helpful to recognize that game later if you have thousand different games in your rom folder !
– Save state dates are displayed in the emulator window
– Save state files are now saved using gzip compression (with STZ as file extention). It’s much faster to save or load states now. You can use gzip or 7-zip to convert old STA to STZ. STA file format is still supported for loading, so you convert your previous saved files inside the emulator. (it’s now easier to identify and to load the right save state slot)
– Cheat support !
– Memory monitoring engine to find your own cheat code !
– Text editor to modify the global cheat.txt file
– Text editor to write your own comments on games
– Display first comment line while browsing game files
– Auto fire support for second joystick
– Zip rom files are decompressed in memory (much faster !)
– Improve file requester with virtual keyboard to choose sequentially rom files beginning with a given letter
– Add documentation for settings in help menu
– Auto-fire mode, press RTrigger+X to switch it on/off
– Add several new hotkeys :
. settings such as fps, render mode, auto fire speed can now be directly modified inside the emulator (no need to enter in the settings menu)
. quick save / quick load current state (no need to enter in the main menu)
– Add ntsc/pal option and fix issue with default speed (emulator was too slow in ntsc mode)