This is an endless game. The goal is to flee, find lost treasures and collect the diamonds that appear in the bonus stages. These stages appear every five labyrinths. To escape from each labyrinth you need a key. When you’re near, you’ll hear how Theseus’ heart rate accelerates.
The rating takes in consideration first the number of treasures (the more treasures, the highest the record), and second, the number of diamonds (at same number of treasures, the more diamonds the better), and third, the number of mazes (at same number of treasures and diamonds, the more mazes will be higher in the classification).
Here is the 2nd version of my demo. I’ve rewritten the framework so now it can easily support many different magics, allies, and enemies. This demo has 2 spells, 1 enemy, and 2 players. The battle system is at this point pretty much complete. Just in case your wondering the controls are; circle is always confirm and X is always deny, in menus. I just have to finsh a few for things with the magic and it will be complete.
B’lox! is now available on the Wiz. This version includes over 20 new puzzles making over 120! The game is the same as it always was – guide sliders onto pads of the same colour. What could be more simple?
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Release notes:
After finally finding a few hours to clean up code I have had laying around on my hard disk for months I have made up a public alpha release of ScummVM for the Wiz.
You can find all the info on my site including download links, setup info and known issues.
This really is an early alpha so don’t expect very much at this stage.
That said, for most old games it is already running quite well (comparable to the GP2X anyway).
audio is in
– it should throttle down to 60fps; I’d buggered something up in last one to make it slow.. unthrottled this is running crazy fast
– it will pick up notaz mmuhack kernel module if its present (not needed, but included in the zip)
– most menus are usable (a few are still scrolling too fast to use
– floppy access indicators are back and working