News

GMenu2x v1.0 (Wiz Application)

GMenu2X is an alternative frontend for the GP2x and GP2x Wiz handheld. It features direct links to applications and games, built-in free space monitor of sd-cards, built-in overclocker. All of this with a nice & clean look ‘n’ feel and easily customisable.

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StarPlot (Wii Game)

StarPlot is a puzzle game which takes place in the space. The hero is an astronaut who has to collect all the stars and reach his spaceship. Items to use are a jetpack and a rocket launcher.

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Still Alive Wii v1.0 (Wii Game)

Still Alive to is a puzzle game inspired by Portal: The Flash Version which is a 2D renewal of Portal, developed by Valve Corporation.

Portal consists primarily of a series of puzzles that must be solved by teleporting the character and other simple objects by using a Portal Gun. The unusual physics allowed by the portal gun are the emphasis of Portal.

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MoonShell v2.01 (NDS Application)

Infantile Paralysiser updaed his excellent shell application MoonShell.

An english description about the supported file formats can be found here: http://mdxonlinemirror.dyndns.org/Readme_ENG.html

Changes:

Fixed fatal error #15203 with DPG playback
Added Arabic language support
Update Korean’s manuals
Added “StpEvery.txt” and “DisScCap.txt”
Supported Exif2.1/DCF
Renewed language selector
Fixed: mistake external switch key mapping
Fixed: cannot return from resume bug
Fixed: can not start bug with 2kbyte cluster FAT16 disk

Thanks to http://www.nintendomax.com for the news.

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Bugiin v1.1 (Wii Game)

If you have ever played Mario Paint for the SNES, then you have probably played the Gnat Attack game (also known as Coffee Break). brunette_redhead’s game is a spinoff of this, created for the Wii.

There are two main game modes, the “Classic” mode, which is level based much like the original. There is also a “Swarm” mode which features endless enemies.

Changes:

Added high score table.
Fixed levels to be a bit easier.

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MLlib v1.0 (Wii misc)

The MLlib (or Minishlink’s Library) is a simple library to develop on Nintendo Wii. Technically, it’s a wrapper of libogc and others librairies. It uses GX for drawing, libpng for handling PNG, and libs of libogc.

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Wii-Tac-Toe v0.6 (Wii Game)

Wii-Tac-Toe is a Tic-Tac-Toe game for the Nintendo Wii. It was programmed in C++ using devkitPro along with GRRLIB.

The game can be played alone vs the CPU or with a friend using one Wii Remote controller. The game AI does not always do the same moves, so the fun never stop.

To win the game, you have to place three marks (O or X) in a horizontal, vertical or diagonal row. If the grid is filled completely and no one has won, well, it’s a tie game. Start over and try to beat your opponent.

Changes:

Buttons have a rollover sound
New cursors for HOME menu, player 2 cursor is disable
Wii Remote two could use the HOME button
Opacity of the cursor changes while waiting for AI to play

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