News

Powder (Build 111) (GBA Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait.

Changes:

Further Makefile clean up, using $(RM) and other niceties. (Zasenko Sergey)
Applied WinCE compatibility patches. (Ilya Kasnacheev)
Ibson the Grey’s tileset is now built into the SDL builds of POWDER rather than requiring you to use the From Disk… option. (It is not in the DS, GBA, WINCE versions)
Unique monsters have a ! badge to distinguish them before you engate in battle. (Andreas Bohm)
When fully charged spells will get a yellow glow so you can tell 99% charge from fully ready.
Tameness should no longer expire while you still live. (Tobias Pierce)
Tame creatures whose masters die will go wild after five turns and be also confused. You now have a good reason to go after the leaders of rooms first.
Kobold Assassins can inflict bleeding wounds, as was always intended. (Tobias Pierce)
Radius of the burst when bottles break is dependent on curse/blessed status.
Poisoned smoke potions are more useful. (Tobias Pierce)
Smashing potions will interact with existing smoke. (CYBER_Aeon)
Tridude on the keyboard is now a proper tridude. (Bunnyriffic)
Artifacts have an overlay to distinguish them and are always above mundane items in piles (Stefan O’Rear)
New POWDER icon thanks to Sam Goldfield!
Crash when you load the game on a level with more than 32 active smoke tiles fixed. (Lawrence T. Levine)
Iron Golems and Stone Golems have the proper second attack, and hence hit much harder. (Nicholas Young)
Spells and skills are listed even if you are amnesic in character dumps. (Meddyan)
Vampire bats should ignore bloodless targets. (CYBER_Aeon)
Vampire bats gain food when they suck blood. (Tobias Pierce)
Creatures will be more careful in what they eat, especially familiars. (Tobias Pierce)
Being poisoned by something more powerful will properly clear the weaker poison.

While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.

Thanks to http://www.nintendomax.com for the news.

Source

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Kaiten Patissier v1.05 (GP2x Game)

D.K. has updated his game Kaiten Patissier.

Kaiten Patissier is a “collect ’em all” game, but with the twist of having a rotating playingfield. After collecting all but the last item in each level, a bonus item will appear somewhere in the level, so be sure to keep an eye out for the bonus items if you want to get 100% completion.

Source

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Dreamcast Demoscene Article (DC misc)

Maturion wrote a pretty informative and hughe german article about the demoscene, including links to true Dreamcast demo pearls.

Thanks to Maturion himself for the news.

Source

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Wolfenstein 3D Wii v1.2a (Wii Game Port)

Here comes an updated version of Wolfenstein 3D for the Wii.

Because Wolfenstein 3D is showing swastika’s during ingame, we can not provide any links as it would be against german law. In particular it would be against paragraph 86 StGB “Verbreiten von Propagandamitteln verfassungswidriger Organisationen”.

Allthough this is just an engine port of Wolfenstein 3D, the game itself is still indexed in Germany, where this page is hosted.

Changes:

– Added Gamecube controller and wiimote + nunchuk interfaces to the game
– Rewrote US_ControlPanel’s control menu so these interfaces can be selected in game
– Ditched the US_ControlPanel’s “change view size” menu in favor of a misc options menu
– Added IR sensitivity adjustment to the misc options menu for the wiimote + nunchuk interface
– Added cheat codes to the misc options menu (better than MLI ๐Ÿ™‚ )
– Fixed the power button on wiimote so it turns off the wii ingame
– Added variable strafe speeds which is needed for gcn/nunchuk analog sticks

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WiiRadio v0.3 (Wii Application)

WiiRadio is a SHOUTcast stream player. It can read from thousands of internet radio streams and play them back on the Wii.

Changes:

– Whole new GUI thanks to TiMeBoMb
– Added a visualizer and black screen that acts as a burn reducer
– Loading streams from a playlist have been changed and bugs fixed
– Added a playlist delete option
– Hovering over stations or playlists now scroll giving you all the information
– Added Volume controls
– Added dynamic buffering (if your signal is weak)
– Fixed a crashing bug when parsing the ICY data
– Added more controls from the WiiMote (see above)
– Created a cache per genre so if the SHOUTcast DB does not respond you can play streams. If it does respond it will refresh your cache.
– Caches up to 1,000 stations per genre. No more waiting when you click next or previous
– Now using the new SDL port which improves the look and performance
– Text no longer uses a bitmap, it uses SDL-TTF
– Added informational pop-up’s
– Lots of bug fixes

Source

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BarcodeZilla v0.9.2 (PPC Application)

BarcodeZilla is a Zxing based barcode decoding application which is enabled for product recognition (mainly intended for EAN-8 / EAN-13 and UPC barcodes) that will display information the origin country of the product and allows to download product information (if available) and to edit and upload product and price information for your country as well using a WCF webservice.

Actually the online database is still quite empty as the author been the only one to use it during the last days (it contains a few switzerland products) but he is sure that it can grow very quickly if everybody plays the game and uploads some products.

Changes:

Re-Introduction of Live Scanning Mode
Re-Introduction of XML Data Export of Scanned codes

Source

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Touhou DS v0.8.1 (NDS Game)

Touhou DS by Spuzkaizer is a Shoot Em Up game for Nintendo DS.

Changes:

fixes:
– The score screen’s scrollpane didn’t start out showing the highest score.
– The game selection on the score screen didn’t work properly.
– Fixed a memory leak in the sound manager.
– Objects with hitbox=0 would still cause collisions.
improvements:
– Support for multiple/selfmade download repositories
– Deathbombing no longer requires 2 bombs and after dying there’s a small
period where bombing is disabled to avoid losing a bomb because you were
too late trying to deathbomb.
– Nicer character select screen
– Added a fifth stage + small improvements to older stages
– Added Sanae as a character
scripting language:
– Added _for, size, drawAngle commands

Thanks to www.nintendomax.com for the news!

Source

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Bannerbomb v1.04 (Alpha) (Wii Application)

The exploit dubbed as BannerBomb created by Comex is the only public way to load homebrew applications on a System Menu 4.0 Wii. The exploit was released on the 5th April 2009 through the IRC Channel #Wiidev. The exploit works by using a malformed banner to crash the wii loading the boot.dol placed in the root of the SD card. Currently this exploit does not allow the Homebrew channel to be installed due to the exploit that was used being blocked in 4.0. However, it can still be installed through BannerBomb on System Menu version 3.X.

Changes:

Can now boot ‘boot.dol’ or ‘boot.elf’ to support for the ‘HackMii Installer’.

Source

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Goblins Cube v0.9.1 (Wii Game)

Goblin’s Cube is Rubik’s Cube game that uses the Wiimote’s and Nunchuck’s accelerometers to control the cube.

Source

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