News

Monochrome Worlds v1.0.0 (GP2x Game)

Monochrome Worlds is a simple puzzle game where players must two people reach a common goal. These two people, one of them black and the other white, live in different worlds and must work together in order that both of them reach the gray-colored spot, which is the only place where they can share the same space.

Monochrome Worlds is a remake of a Flash-based game called Monochro Observer created by Tatsuya Koyama. The motivation behind the remake was to be able to play the game in environments that have no Flash players available, such as the GP2X.

Source

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ONScripter v04.2009a (Wii misc)

ONScripter is an opensource cross-platform clone of the NScripter Visual Novel engine. The original ONScripter was written by Opagee the fork that supports the English language is maintained by Haeleth.

Changes:

Merged latest upstream changes
Fixed specifying multiple archive paths
Added ogg_only option to xml file

Source

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OpenBOR v3.2223 (PSP misc)

OpenBOR (Open Beats of Rage) is an open source engine to play Beats of Rage.

Beats of Rage is a freeware open source video game and moddable game engine made by Senile Team ( http://www.senileteam.com/beatsofrage.html ) and inspired by Sega’s classic Streets of Rage series. The term “moddable” means that the program allows users to create their own content, and thus their own beat-’em-up game, which is then called a “mod”.

Beats of Rage was first made available for download November 2003. It was not advertised in any way other than by word of mouth, yet it soon gained enormous popularity. OpenBOR is now managed by the guys at Lava Lit.

Changes:

All Crashes have been resolved.
All Memory leaks have been resolved
Sound issues resolved
Panel speed issues resolved

Thanks to http://www.dcemu.co.uk for the news.

Download from Lava-Lit (requires registration) – the PDRoms archive will update again with one of the next releases.

Source

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

OpenBOR v3.2223 (GP2x misc)

OpenBOR (Open Beats of Rage) is an open source engine to play Beats of Rage.

Beats of Rage is a freeware open source video game and moddable game engine made by Senile Team ( http://www.senileteam.com/beatsofrage.html ) and inspired by Sega’s classic Streets of Rage series. The term “moddable” means that the program allows users to create their own content, and thus their own beat-’em-up game, which is then called a “mod”.

Beats of Rage was first made available for download November 2003. It was not advertised in any way other than by word of mouth, yet it soon gained enormous popularity. OpenBOR is now managed by the guys at Lava Lit.

Changes:

All Crashes have been resolved.
All Memory leaks have been resolved
Sound issues resolved
Panel speed issues resolved

Thanks to http://www.dcemu.co.uk for the news.

Download from Lava-Lit (requires registration) – the PDRoms archive will update again with one of the next releases.

Source

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

OpenBOR v3.2223 (DC misc)

OpenBOR (Open Beats of Rage) is an open source engine to play Beats of Rage.

Beats of Rage is a freeware open source video game and moddable game engine made by Senile Team ( http://www.senileteam.com/beatsofrage.html ) and inspired by Sega’s classic Streets of Rage series. The term “moddable” means that the program allows users to create their own content, and thus their own beat-’em-up game, which is then called a “mod”.

Beats of Rage was first made available for download November 2003. It was not advertised in any way other than by word of mouth, yet it soon gained enormous popularity. OpenBOR is now managed by the guys at Lava Lit.

Changes:

All Crashes have been resolved.
All Memory leaks have been resolved
Sound issues resolved
Panel speed issues resolved

Thanks to http://www.dcemu.co.uk for the news.

Download from Lava-Lit (requires registration) – the PDRoms archive will update again with one of the next releases.

Source

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

Still Alive Wii (WIP) (Wii Game)

t4ils is currently working on a remake of his game “StillAliveDS” to Nintendo’s Wii console. Still Alive to is a puzzle game inspired by Portal: The Flash Version which is a 2D renewal of Portal, developed by Valve Corporation.

Portal consists primarily of a series of puzzles that must be solved by teleporting the character and other simple objects by using a Portal Gun. The unusual physics allowed by the portal gun are the emphasis of Portal.

Source

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DS Pack v1.3.1 (Arcade machine emu for NDS)

Copper has updated his Arcade machine emulator, specialized in emulating Pacman and some of its variants.

Thanks to www.nintendomax.com for the news.

Source

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gpSPhone v5.0.0 (GBA emu for iPhone)

ZodTTD has updated gpSPhone, a Gameboy Advance emulator, for iPhone.

Release notes:

Things have progressed quickly for gpSPhone lately. This is due to my push to improve my emulatorรขโ‚ฌโ„ขs frameworks for the iPhone & iPod Touch. By focusing on one emulator I have had time to fix some major bugs along the way and even add some new features. My goal is to soon update all my emulator projects to this current framework.

So whatรขโ‚ฌโ„ขs new in this vastly improved version of gpSPhone? Version 5.0.0 brings extremely smooth playback along with increased performance, and pretty awesome sound too!

I spent a long time hunting down the issue I was having with multitouch slowing my emulators down much more than it should. I have now figured out why, and fixed it in v5.0.0. For those wondering what was wrong, it came down to thread priorities, the AudioToolbox run loop, and the newly used sched_yield function. Then mix in iPhone firmware 2.2 frameworks. Whew!

Hereรขโ‚ฌโ„ขs a nice list of new features in v5.0.0 since the v4 series:

Improved performance due to better thread scheduling.
Improved performance due to the addition of the use of the R9 register.
Very smooth playback with a refresh rate of 60 FPS.
No more slowdown from multitouch.
Added a nice cheat menu and brought back cheats. Add a รขโ‚ฌล“rom-nameรขโ‚ฌย.cht file compatible with gpSP where รขโ‚ฌล“rom-nameรขโ‚ฌย is the name of the ROM minus the extension. Place the .cht file in the same location as the ROM (/var/mobile/Media/ROMs/GBA).
Improved menu system. Along with the cheat menu is in-game saves without the need to restart the game!
New controller skin feature and new artwork by k.nitsua added. Now the last variable of the controller skin txt file controls the opacity. With 0-100, 0 being transparent, and 100 being opaque, you can now have opaque/solid landscape skins. The old landscape skin is still in place as Skin #2 with Scaling turned on.
A bunch of minor bug fixes.
KEEP IN MIND THIS: Save states from previous public releases of gpSPhone (prior to v5.0.0) are NOT compatible with this version and most likely never will be again. This is due to the addition of a new save state data element, the use of R9. Battery saves/cart saves will still work fine in v5.0.0. But old save states from pre-v5.0.0 WILL CRASH gpSPhone! Sorry, it just had to be done

THIS VERSION USES iPhone v2.2 FRAMEWORKSรขโ‚ฌยฆSo make sure you use iPhone firmware 2.2 or later!

Regardless of these two points, this release is bound to make many people very happy! Feedback is welcome as usual.

Thanks,

ZodTTD

Source

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Boing (PPC Game)

BOING is a game built for use on a HTC Windows Mobile Phone with a Tilt Sensor / Accelerometer/ G-Sensor.

Discussion: http://forum.xda-developers.com/showthread.php?t=503556

Source

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