atari2600land updated his game work in progress game ToobBin.
Release notes:
Thanks for the info. With it, i was able to fix it. I think there will be a total of 6 levels, once you get past level 6, the speed and narrowness will stay the same. Where the levels stand:
next up: programming some sharks that move in circles.
what i need to do before the program is done:
+ figure out how to align the Os in the title screen to the rest of the letters (since it’s a scrolling game)
+ add some death noise
This is a laser control game based on the PSP laser control idea by califrag. Laser Invaders is coded from scratch, using the ps2dev.org Go!Cam demo as a template.
Changes:
Update for V2:
– screen glitch fix
– added another invader type
– up to three invaders on screen
Slide2Unlock2 (S2U2) is a simple lock/unlock application which has the iPhone style slide unlocking. It can be used as a screensaver while you don’t use your device. And it’s has a CallerID function.
S2U2 Customizer is just a initial test to know the responses. Currently changes only to Digital Clocks & Arrows plus an option to backup the current theme & restore the previous theme is available.
Task Facade, previously known as Dynamo 3, is a cool, animated task manager for your PocketPC 2003/05/06 device. Say goodbye to boring text lists of running programs and instead manage your programs by sliding in images of all your running applications onto your screen. For each program on your device an image is saved and when you click the hotkey they all zoom onto your screen. Simply click the one you want and it will increase to fill the screen. Quickly seeing all the running programs is far more efficient than having to read through a text-based task list so Task Facade can make task switching a much faster, and cooler, experience.
Task Facade also allows you to quit programs from inside the image view meaning that it does everything your old text-based program manager could do.
As well as just looking generally cooler, Task Facade offers far more customization than before and allows the whole application to be controlled using either your PDAs hardware keys or the stylus.
Changes:
3.7.7 /2008-11-05/:
# fix: wakeup feature will work absolutely stable: if you switch it off in the config, it will be switched off when launching Facade next time 100%. So don’t be afraid of using it!
# fix: can be installed on WM5
# default wallpapers in the config.txt changed to be 320×240 (qvga). it seems like most of us are still qvga. vga users please change the settings (change ‘320×240’ to ‘640×480’)
# minor fixes and structural changes
Drakon ported JellyCar to PlayStation Portable. JellyCar is a driving/platforming game for Windows, Xbox360 and iPhone. The game is about driving a squishy car through squishy worlds, trying to reach the exit.
Features:
– Soft-body physics!
– 20 levels to play
– Smooth gameplay with 60 fps
– Ability to use level editor from PC version to make some new levels
Fixes:
– s32 used as iterator when working with visible rect cache to prevent permanent loops when large numbers of rects were visible.
– s32 used as child gadget iterator.
– MultiLineTextBox::resize() correctly recalculates the number of visible rows.
– Tidied up MultiLineTextBox::getRowX() and getRowY().
– MultiLineTextBox::getCurrentPage() no longer divides by 0 if there are no visible rows.
– MultiLineTextBox::draw() tidied up; correctly draws when partial line of text is visible.
– MultiLineTextBox vertical alignment options all work correctly.
– MultiLineTextBox scrolls correctly when text is added.
– MultiLineTextBox has cursor support.
– Text::stripTopLines() was not removing all characters.
– Deleted empty fontbase.cpp file.
– Removed unused “bitmap.h” include from “skin.h”.
New Features:
– Moved all classes into WoopsiUI namespace.
– Added Date class.
– Added Calendar gadget.
– Added Calendar example.
– Added Date example.
– Added ProgressBar example.
– Text::wrap() only wraps lines impacted by insert/delete/append operations.
– Replaced unused Bitmap struct with a Bitmap class with drawing routines.
– Replaced SuperBitmap drawing operations with a Bitmap object.
atari2600land is continuing the development of his game ToobBin.
Release notes:
Watch out for spear-throwing aliens! I plan to have a total of 4 different enemies. So far i have 2 (the aliens and the aliigators). The alligators are turned off at the moment. Does anyone have any suggestions?