News

CQuake (20-06-2008) (NDS Game Port)

A port of id softwares Quake 1 to the Nintendo DS. The main goal of this project is to drastically reduce the memory requiremments needed to play quake on the DS.

Discussion: http://forum.gbadev.org/viewtopic.php?t=15668

Thanks to http://www.nintendomax.com for the news.

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JelloPhysics v0.5 (XBOX 360 misc)

JelloPhysics is a soft body library for XNA Windows and XBOX360.

PS: The link on the main page still refers to 0.4, you should manually change that to 0.5 and the download will work.

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GL2GX v1.2 (Alpha) (GC misc)

Using GL2GX will enable you to do easy porting of OpenGL application to the Wii and/or Gamecube. Currently there is only an first alpha version released.

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GL2GX v1.2 (Alpha) (Wii misc)

Using GL2GX will enable you to do easy porting of OpenGL application to the Wii and/or Gamecube. Currently there is only an first alpha version released.

Source

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libwiisprite v0.2.1 (Wii misc)

libwiisprite is a C++ sprite library written for the Wii which utilises GX for all it’s graphical operations, meaning the GPU is used to accelerate graphics.

libwiisprite aims to make developing Wii homebrew simple and fun with better graphical results than currently existing libraries.

libwiisprite is currently under heavy development, but this version is a semi-stable version allowing most of the proposed functionality of the library.

Currently 24bit and 32bit PNGs are the only supported image format. We are working on allowing images to be loaded from compiled-in texture data and even more formats.

The library comes with full Doxygen documentation to help get development started. It is also available online: http://feesh.braingravy.co.uk/libwiisprite/

Changes:

Sprites now also can use additional collision detection which includes the rotation and the zoom of the sprite. Check the documentation on how to do it.
Implemented additive blending which can be useful for particle effects. Check the transformation enum in sprites.
Fixed a bug with transformations. Now Sprite accepts u8, so transformations can be used as flags.
Added defines for IR pointer correction. Check spritetest on how to use the pointer the right way.
Several additions to GameWindow: You can now stop the Video subsystem, as well as poll for the height and width of the screen.
You can now use Image to draw on the image. You must derive from the image to an own class to use it.
Images can now only initialized only once. This prevents from freaking Sprites and TiledLayers out when changing images.
Some optimizations here and there.

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GRRLIB v3 (Wii misc)

GRRLIB is a GX RGB Renderer Library with lots of nice functions for less expirienced coders.

The support for older versions of GRRLIB has been dropped.

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DS2DS v3.2 (NDS Application)

Kram has updated his Nintendo DS application “DS2DS”. It allows you to send files via WiFi from one Nintendo DS to another one.

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Auto Lock (CSDEVCTRL) v3.07 (PPC Application)

Auto Lock (CSDEVCTRL) is another auto locking program which utilizes the Windows Locking for partial locking (phone related keys are active) or complete locking (no keys are active).

Changes:

21/06 – v3.07 – Added Hangup after a specified period.

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