News

Scrabble Assistant WIP (NDS misc)

nipil is still heavily working on an improved version of his “Scrabble Assistan”. Here is what he said in the GBAdev.org boards today:

As you can see, the following points are have already been addressed:
– visual: grey square is visual click feedback
– visual: green shows active function/option
– visual: validation/ok button
– visual: bigger, finger-friendly touch-zone (i don’t advocate it)
– data: Up/Dw are paging buttons, used for score & search
– visual: Hide letters/numbers when not appropriate
– visual: back to “landscape” mode, which is left handed friendly
– data: search with sort options (alpha, score, length)

New/Undo/End are respectively used to start a new game, undo the last
scoring validation (for error-correction) and “End” enables to enter
negative scores when the game is finished (to account for the letters
players didn’t manage to place).

I hope i can release the next version by monday evening.

PS: Colors are not firmly decided yet, but are valid hints.

PPS: I can’t seriously put borders around letters, it’s too ugly.
Anyway, noone should have any trouble clicking the letters now,
even using my own fingers, i can touch and control everything ๐Ÿ˜‰

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WireWorld DS v0.3 (NDS port misc)

WireWorld DS is a DS port of a cellular automation under the same name.

So far it has:
– basic WireWorld implemented
– editor builtin
– clear/clear electrons

Further release notes:

About WireWorld
WireWorld has 4 states:
space – represented by black
wire – represented by gold
spark – represented by red
tail – represented by blue

Spark changes to tail.
Tail changes to wire.
Wire changes to spark if it’s surrounded by 1 or 2 sparks.

Even with so simple rules, it’s able to implement many stuff in it.

Changes:
+ – added
– – removed
* – modified
/ – bugfixed
! – important

0.3:
+ ADDED LOADING (and saving)
! sorry, but saving is buggy. I don’t want to work on WireWorld DS anymore though.

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Snowflakes (27-01-2008) (NDS Game)

Snowflakes is a game where you roll a snow ball and try collect the snowflakes scattered around the field. Your goal in the end is nothing less but to roll a giant snow man! This version is slightly updated from the Drunkencoders 2007 Christmas compo, fixing few bugs and adding features like support for the DS Motion Card and an ending screen where you can actually see what’s going on. ๐Ÿ™‚

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Subleq DS v0.2 (NDS misc)

Subleq DS is a mod of original subleq. Subleq consists of just one command “subtract and branch(jump) if negative or zero)
Each subleq command consists of 3 words: a, b and c. a, b and c are memory addresses.

If b – a is negative or zero, jump to c. Otherwise, go to the next command. The code IS in the memory, so Subleq DS is self-modyfing. Special memory addresses are addresses that don’t execute subleq; instead, they execute a command they’re made to do. The addresses are put to b.

Changes:

– removed test code
– fixed a bug or two

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TangledBugs v1.25 (PPC Game)

While the spiders were moving around the forest, they got their webs completely tangled up… Try to move the bugs around and untangle the mess… Crossing lines are shown in white, untangled lines in green.

Changes:

– Added Sudden Death (arcade) mode for even more fun !
– Core CPU/ram optimisations
– Pause button !
– Added version number to title screen

Sudden Death mode is an arcade mode wgere you only have 20 seconds per level ! Thankfully, you can cumulate time over several levels. The higher the level, the more time left when you finish it, and the higher you score. In this mode, only 2 bugs are added per level.

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Positron v0.7 (Alpha) (Android Application misc)

Android instrumentations are powerful tools for automating android applications and make a nice fit for automated acceptance testing.

Positron provides an instrumentation and some support classes to help writing acceptance tests. It is provided as a jar that gets bundled with your application.

Right now acceptance tests are written in junit. Support for running scripts from resources is planned…

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BIG 20 (PSP Demo)

BIG 20 is a demo to celebrate the 20th Anniversary of the release of the B.I.G demo by TEX.

Leave feedback here: http://www.pouet.net/prod.php?which=48882

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Box2D DS (r80) (NDS misc)

Box2D is a very easy to use 2D physics library with a growing set of features. Box2D got a lot of attention from the game Crayon Physics that showed the potential of the library. Unfortunately, it is not perfect for the DS, because it uses floating point math, which the DSรขโ‚ฌโ„ขs CPUs donรขโ‚ฌโ„ขt support. The DS version uses fixed point math.

Release notes:

Hereรขโ‚ฌโ„ขs a new release of the DS port of Box2D. Robert Kavaler helped me out a lot on this by porting the changes to the SVN version of the (still work-in-progress) Box2D 2.0 and adding a nice build system. Although this is a patch of an unstable version of Box2D it works very stable. By using the DSรขโ‚ฌโ„ขs hardware division and sqrt functions I improved simulation speed. Instead of the patches library, the archive now contains a patch with instructions how to acquire and patch Box2D.

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Pocket Physics v0.3 (NDS misc)

What does it do?


You can design scenes freely by drawing things with the stylus. Things can be solid, like ramps and floors, or dynamic, like balls or boxes. Like in The Incredible Machine, you can reset the scene, change it, and start the simulation again. Itรขโ‚ฌโ„ขs even more fun if you have a DS Motion, which can be used to control gravity!

Release notes:

Hereรขโ‚ฌโ„ขs a new version with a larger drawing area, dual screen support, updated physics and more!

The top screen displays an overview and the bottom screen shows a zoomed in view.

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