News

ScummVM (02-12-2007 21:33) (iPhone misc)

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

Changes:

* FLAC support
* Some optimizations from Robin_Watts ๐Ÿ™‚
* Force screen redraw after rotation change (should fix the copy protection thing in Gob.

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Mix The Cube v1.1 (PSP Game)

Sinasquax has updated his 3D Rubik’s Cube game for Playstation Portable.

Changes:

– Load / Save game in challenge and free game
– New method to check if cube resolved, no more bug on detection
– Corrected bug with commands when cube > 3*3*3
– Corrected bug with some PSP which couldn’t show utility functions

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Installing gpSPhone (iPhone misc)

For those wo are not to familiar with gpSPhone, the one and only fullspeed Gameboy Advance emulator for iPhone, can check out a full “Install Guide” via the page linked below:

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PipePanic WIP (iPhone Game)

Virtualball is about to port PipePanic to the iPhone. He is almost done but has a problem as he can run it from the command line, but not from the app screen. Anyone can help?

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Sand Falling Game (iPhone misc)

iPodtouchfans.com forum member Virtualball has compiled a version of Pyro Sand for the iPod Touch/iPhone. The game involves four different particles falling from the top of the screen, which all look and move similar to sand. The particles resemble sand, water, salt, and oil in color. Along with these four, additional elements can be placed on the screen with your finger by choosing the colored icons below, some that are solid and stationary instead of flowing. By mixing the different elements together, many colorful designs, complex structures, and systems can be created.

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AutoDS v0.2.1 (Pre) (NDS Game)

Vaccha has updated his Slot-Machine style game for Nintendo DS.

Changes:

0.2.1pre – Some bug fixes and a little smaller.

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The Snowman v1.0 (GBA Demo)

The Snowman is a new release from Foxy – due to lack of french knowledge and refusal of releasing rubbish Bablefish translation, you can get more information in original language at it’s release thread.

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Bee Ball v7.0 (A2600 Game)

LS_Dracon has updated his game Bee Ball 2 times recently and is not at version 7.

Release notes:

Ok another update :

– AI fixes
– Net is 2 lines lower
– 100% of rom space used.

People, as no more rom space, the game is finished!

Sorry to not use all of ideas posted here, I’m novice programmer, and don’t have a good skill to explore at maximun the 2600.
Originally this game was to be single player, with no button use.
Entire game was re-coded 2 times, and every single code (movement, collisions, button moves, animations, ball, kernal, AI etc…) was rewrite at least 3 times!
90% Of codes in this game I never use before, the true only sprite draw and a bit of animation I already had study. The fractional movement, 48 bit sprites, repositioning multiple objects, music, AI etc… is completly new for me.

I need say thanks for everyone who tested this game, and give-me feedbacks.
Thanks to Albert, Nathan Strum, SpiceWare, Impaler_26, BlackJack, rheffera, Alex_79, R-Type2600, Cybergoth, espire8 and all people from Atari Age forum

Special thanks to Michael (SeaGTGruff) he post nothing in this topic, but help-me in the first bug I fond, in prototipe version. This game I started to code in Dez/06 so 1 year working on it, I need some days of vacation :p

Just for curiosity, in fist post I told this game was created by one friend. He create the main game concept (that is, bee using raquets). This port to Atari 2600 is very different, in original the bee don’t use button, you can’t do a stroke or block. Don’t have a Bee Judge serving balls and other things. But the interesting, this friend create this concept based in a mosquito character I create in 2003. I draw some sprites and he use some elements in his game. I don’t have the original game anymore, I lost it, but I found a SnapShot, see the image below. ๐Ÿ™‚

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Waterskier v0.3 (A2600 Game)

Fort Apocalypse updated his Waterskier game for Atari 2600.

Release notes:

0.3 – has enemies different for each level 2 trees, 3 buoys, 1 tree, 3 man eating plants (for level 1-4).

Will try to add sound and minigame for next version. Would definitely like to look into superchip features in future version.

Let me know what you think. I can still make you die after missing 3 cans if you’d like. I also thought about adding a jetskier that tries to cross your path, but that may be too frustrating since the skier can’t turn quickly.

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GoSub2 (Build 74) (A2600 Game)

atariland2600 has updated his game GoSub2. It’s now at build 74.

Release notes:

Added two more mazes. Also, if you touch an enemy for too long (about 1/3 of a second), you lose a life.

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