NES.app lets you play Nintendo games on your iPhone. It is a fully functional, feature-rich Nintendo emulator.
Changes:
[jonz] Fixed preference labels and removed show selection of buttons
[jonz] Changed main ROM list to be section list (like contact list)
[jonz] Removed “can delete roms” feature
[jonz] Significant code cleanup
gpSPhone is a GBA emulator based ZodTTD’s port of gpSP to the GP2X. gpSP is a great GBA emulator written by the talented Exophase. ZodTTD ported it to the GP2X, and added an (iPhone/iTouch compatible) dynarec. By using this coding technique, fullspeed performance of GBA is obtained on the iPhone/iTouch.
Release notes:
A lot of users found v0.1.5 to be slower than previous releases. I have fixed this performance related bug, as well as try my best to improve sound quality. I have also fixed a performance related bug related to autoframeskip, and a bug has been fixed related to crashes when clicking ROMs list when sound is muted.
This is a highly recommended upgrade and will appear on Installer.app shortly. It should improve performance, stability, and sound considerably for many users.
In the meantime, please follow the link below to download…
Also, I am currently working on a landscape/widescreen mode as well as a better handling of diagonals for the dpad. That will have to wait til next release. ๐
Changes:
– Performance increase from fixing dynarec memory allocation
– Performance increase from fixing autoframeskip initialisation
– Sound quality improved
– Muting works properly, no longer crashes when exiting to ROMs list
in the past few hours we had serious troubles with the backend – most of it, should be fixed now. Kudos to celeth for taking himself time to fix everything, tho he should have done something for university! Thanks mate!
GP2x-2600 is based upon Stella. Stella is on of the best emulator of Atari 2600 game console, running on many different systems, such as Linux, Solaris, Windows, MacOS/X, WinCE, OS/2, GP2X.
Changes:
– Display and save thumbnail images for each save state
– New speed limiter function
– Add option to display fps rate
– Option to prevent the blue led to be displayed when
L or R are pressed
– Add a simple intro splash screen
– Support iso8859-1 fonts in print text functions
(might be useful to translate menus in german, french …)
– Bug fix and code cleaning
POWDER is a roguelike game. It is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. It uses actual graphic tiles (16×16) rather than the traditional characters.
Changes:
When you are prompted to cast a spell you cam hit [SELECT] or [i] or [?] to get help on that spell. (Arthur Littlefield)
Eating a book temporarily grants you the spells/skills in the book. (Fancy Carrot)
Gold Beetles are now hostile if you are wearing anything they want.
If timed unchanging expires the same turn as stoning takes effect, there is no longer the risk that the unchanging will expire first and thus turn you to stone. (Yes, this happened to me.)
All creatures will now eat if they are not full, not just special ones like gelatinous cubes.
Hungry creatures will pick up food that they can eat.
RNG seed saved to hiscore table so starting games on the GBA should become more varied.
Torches and flamingswords are extinguished by dropping into water.
More consistent behaviour of lava/greekfire/acid/water with item interaction.
New spells: Wizard’s Eye, Possess.
Artifact armour that has a melee attack will now allow you to attack appropriately on occasion. Ie, a head butt, punch, or kick with the helmet, ring, or boots. Improvised Weapons skill will greatly increase the chance of this happening.
One more room.
POWDER is a roguelike game. It is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. It uses actual graphic tiles (16×16) rather than the traditional characters.
Changes:
When you are prompted to cast a spell you cam hit [SELECT] or [i] or [?] to get help on that spell. (Arthur Littlefield)
Eating a book temporarily grants you the spells/skills in the book. (Fancy Carrot)
Gold Beetles are now hostile if you are wearing anything they want.
If timed unchanging expires the same turn as stoning takes effect, there is no longer the risk that the unchanging will expire first and thus turn you to stone. (Yes, this happened to me.)
All creatures will now eat if they are not full, not just special ones like gelatinous cubes.
Hungry creatures will pick up food that they can eat.
RNG seed saved to hiscore table so starting games on the GBA should become more varied.
Torches and flamingswords are extinguished by dropping into water.
More consistent behaviour of lava/greekfire/acid/water with item interaction.
New spells: Wizard’s Eye, Possess.
Artifact armour that has a melee attack will now allow you to attack appropriately on occasion. Ie, a head butt, punch, or kick with the helmet, ring, or boots. Improvised Weapons skill will greatly increase the chance of this happening.
One more room.
iSolitaire is a native version of Klondike Solitaire (same as XP Solitaire game) for the iPhone.
It’s in its early stages but the current features are:
– plays Klondike version of Solitaire
– double tap table for options screen where you can deal new cards, change the draw number (1 or 3) or show time/score
– nice surprise once you win (hint: see iSnake or Bounce for an idea what might happen)
– theme support. Add your own theme and easily switch via options screen. Included are default and leopard (thanks to sunsurfin) themes. I’m also looking for a real cool theme that changes the cards as well to be included in the core package
Revenge of the Invaders is a Space Invaders clone for Playstation Portable.
Changes:
27th Novemeber 2007
0.7 enemy bombs done
all images are now hard coded into the game ๐
finally got that dam random function of mine to work
added lives counter at the top right
need to add
-collision detection from the enemy bombs
-add the saucer (should be really easy now that i’ve got random working :P)
-high scores
-options
-sound
-better error handling in case no themes or menu background are there
Robota Softwarehouse presents a basic but free guitar tuner application for the iPhone.
Release notes:
If enough donations come in (the iPhone community doesn’t seem to be very generous) and people are interested we will add frequency analysis and maybe a metronome.