News

Stunt Car Remake v0.1.0.01 (Pandora Game Port)

Stunt Car Remake is a port to Linux and OpenPandora of Stunt Car Racer Remake, a windows remake (based on the disassembly of the Amiga version) of the old Stunt Car Racer from the AtariST/Amiga time. Ported to Pandora by ptitSeb.

Source

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Crazy Space v0.5 (Android Game)

Crazy Space is an Android game by Home Game Studio. Choose one of three shapes. The chosen one must be bigger than the inside one and smaller than the outside one. Be careful with the incorrect shapes.

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RVGL v17.0115a.0.09 (Pandora Game Port)

RVGL is a cross-platform rewrite / port of Re-Volt, the famous remote cars Racing game, that runs natively on both Windows and GNU/Linux and uses modern, open source components to power it. We currently use OpenGL for the graphics, OpenAL Soft for the audio, SDL for input and OS specific support and ENet for networking.

You will need the data from the original PC Re-Volt game to play.

Changes:

* Updated the download data script (less fancy but it works)
* New build, with latest sources
* DC tracks and cars should now be available, along with some fixes and improvements

Source

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VChar64 v0.2.3.0 (Pandora misc)

VChar64 is an editor for the Commodore 64/128. Ported to Pandora by Canseco.

Changes:

– Latest stable release. See CHANGELOG inside PND.
– Updated sources.

Source

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Aardvark (Build 7) (A2600 Game)

nanochess implement his own version of Anteater, called Aardvark. The game is still a work in progress and might improve over time.

Release notes:

Aardvark now exits the level, and also has music and sound effects

Source

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Snakes v0.2.3 (3DS Game)

Desynched updated Snakes. It’s a snake game for up to eight local players, which makes it something very special to currently existing 3DS homebrew releases.

Changes:

* Fixed many netcode anomalies
* Fixed message flooding after host leaves game options menu

Source

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WoxelCraft v0.0.3 (Wii misc)

WoxelCraft by DaeFennek is a 3D Voxel Engine and a basic clone of Minecraft for the Nintendo Wii.

Changes:

* Texturing per block face
* Debug log rework
* Less memory usage for chunk display list
* Movement speed independent from fps
* Various bugfixes

Source

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