Blog

  • Read Japanese v0.023 (Alpha ) (PSP misc)

    Read Japanese v0.023 (Alpha ) (PSP misc)

    Read Japanese has been udpated recently.

    Changes:

    new visuals and Menu
    added second game mode
    while learning now the sound of the symbol on the screen is played one time
    without the need to press a button
    tons of minor bugfixes

  • MSXAdvance v0.3 (MSX emu for GBA)

    MSXAdvance v0.3 (MSX emu for GBA)

    After some months of silence, FluBBa is back with a new version of MSXAdvance, an MSX emulator for Gameboy Advance.

    Changes:

    *Added 64kB of RAM instead of 32kB (Batman).
    *Fixed initialization of horizontal position of keyboard.
    *Fixed initializing of all CPU regs on reset.
    *Fixed pushing and poping of AF register (BC Quest for Tires II).
    *Optimised some of the SBC instructions.
    *Optimised DAA opcode.
    *Optimised one of the SRA opcodes.
    *Optimised tile rendering.

  • Eat Em (Alpha) (PSP Game)

    Your a glowing orb, and you basically use the analog controls to go around and eat the other glowing orbs. They’ll try to avoid you, so you gotta chase them around until you swallow them up.

  • intraFont v0.22 (PSP misc)

    intraFont v0.22 (PSP misc)

    intraFont is a bitmap font library for PSP using the PSP’s internal font (firmware pgf files).

    Changes:

    added support for S-JIS string parsing: use flag INTRAFONT_STRING_SJIS in intraFontLoad() (thanks to psp-kaihatu-yotien – I hope that’s his name… )
    added pre-caching for ASCII characters: use flag INTRAFONT_CACHE_ASCII in intraFontLoad()
    added support for extended ASCII in text strings (e.g. “251” for the (c) copyright symbol)

  • Pushpin (GBC misc)

    Pushpin (GBC misc)

    Although it was first announced September 2000, Noah Vawter & Brian Whitman are proud to finally present Pushpin, a MIDI synthesizer kit for your Nintendo Game Boy Color. Pushpin converts your Game Boy into a MIDI ready device that you can control from any keyboard, sequencer, or software. It comes as a ROM file you program to any flash cartridge along with simple instructions to build a cable that hooks into the GBC’s Link Port – one end of the cable is a link connector, and the other is a MIDI in.

    Pushpin is controllable from every dimension, including 90 MIDI CCs. It’s four channels of multi-timbral retro-video-game perfection. 2 square waves, a noise channel and a programmable wave channel. Each can be tweaked real-time from MIDI Controller messages. It’s a great handheld battery-powered performance tool. Use it with any hardware or software sequencer you choose. Pushpin listens to and interprets MIDI note messages, continuous controllers for every single possible sound parameter of the Game Boy, pitch bend messages, and program changes.

    Pushpin requires an actual Game Boy Color. No other Game Boy or Game Boy Pocket or Game Boy Light or Game Boy Advance or SP or DS device or any emulator will work due to the hardware requirements.

    Thanks to http://www.playeradvance.org for the news.

  • UME (Prototype) (NDS Game)

    Sumiguchi is working on a rythm game for Nintendo DS and has released a prototype version today. You may find more information and a download here:

  • Othello (iPhone Game)

    Othello (iPhone Game)

    A native iPhone version of Othello, also known as Reversi has shown up from the weiPhone dev team. The game is available using the http://app.weiphone.com/installer/ repository.

    Thanks to http://www.iphoneskinning.com/ for the news.

  • Garf v0.02 (iPhone Game)

    Garf v0.02 (iPhone Game)

    Garf – a memory game for the iPhone/iPod Touch – similar to “Simon”. This is a very early preview.

    Screenshot taken from http://www.iphoneskinning.com/

  • GoSub2 (Build 75) (A2600 Game)

    atariland2600 has updated his game GoSub2.

    Release notes:

    Changes:
    -When you lose a life, the enemy on screen changes color to yellow.
    -Added 3 more mazes
    -Opened the Easter egg back up
    -Loosely defined what’s in each bank:
    Bank 1 – Title screen info
    Bank 2 – main game
    Bank 3 – main game
    Bank 4 – mazes
    Bank 5 – Easter egg
    Bank 6 – mazes
    Bank 7 – maze info
    Bank 8 – mazes (empty so far.)

  • iSolitaire v0.6 (iPhone Game)

    iSolitaire is a native version of Klondike Solitaire (same as XP Solitaire game) for the iPhone. The current features are:

    – plays Klondike version of Solitaire
    – double tap table for options screen where you can deal new cards, change the draw number (1 or 3) or show time/score
    – nice surprise once you win (hint: see iSnake or Bounce for an idea what might happen)
    – theme support. Add your own theme and easily switch via options screen. Included are default (thanks to armadillo), greenfelt and leopard (thanks to sunsurfin) themes