SNES9x GX is a Super Nintendo emulator for the Wii based on the PC emulator SNES9x 1.51. SoftDev is responsible for the original SNES9x 1.51 GameCube port, whose work was continued by crunchy2. Wii support was added by michniewski, and SNES9x 1.51 was ported by Tantric. The project is currently being maintained by michniewski and Tantric. The GUI is powered by libwiigui.
Changes:
* Improved stability
* Fixed broken SDHC from HBC 1.0.2 update
* Fixed issues with returning to menu from in-game
* Add option to disable rumble
* Auto-determines if HBC is present – returns to Wii menu otherwise
* Fixed Super Scope turbo button issue
* Miscellaneous bugfixes
SNES9x GX is a Super Nintendo emulator for the Wii based on the PC emulator SNES9x 1.51. SoftDev is responsible for the original SNES9x 1.51 GameCube port, whose work was continued by crunchy2. Wii support was added by michniewski, and SNES9x 1.51 was ported by Tantric. The project is currently being maintained by michniewski and Tantric. The GUI is powered by libwiigui.
Changes:
* Improved stability
* Fixed broken SDHC from HBC 1.0.2 update
* Fixed issues with returning to menu from in-game
* Add option to disable rumble
* Auto-determines if HBC is present – returns to Wii menu otherwise
* Fixed Super Scope turbo button issue
* Miscellaneous bugfixes
Waternet is a puzzle game where you to connect pipes to each other so that water flows through it. You can do this depending on the game mode in 3 ways : by sliding rows and columns, rotating invidual pipes or by doing both at the same time. Waternet has 3 difficulties each difficulty has 2 grid sizes and 20 static levels which makes a total of 180 static levels. Besides static levels there’s also a random mode for each difficulty where levels will be generated on the fly for you to play.
The Battle for Wesnoth is a turn-based strategy game with a fantasy theme.
Build up a great army, gradually turning raw recruits into hardened veterans. In later games, recall your toughest warriors and form a deadly host against whom none can stand! Choose units from a large pool of specialists, and hand-pick a force with the right strengths to fight well on different terrains against all manner of opposition.
Release notes:
There is a few weeks back, i compiled wesnoth for the pandora, but it was an old version ( 1.4.6 ).
I then hear around that latest wesnoth has a lot of great improvement, so i decided to give it a try.
So here it is, latest stable wesnoth version (1.6.2) built for the pandora, and working great, and it also work online ๐
Rise of the Triad is a solid ego shooter. arrrgh improved his Pandora port. You’ll still require the original datafiles from the PC game.
Release notes:
A couple weeks ago on the other forums I posted a quick build of this port of ROTT. This new build has 16-bit colour support(thanks to Pickle!), 800×480 mode(and a resolution menu to switch between 640×480 and 800×480) and fixed the bug introduced by the 16-bit code that stopped cutscenes from coming up. However it will not recognise input from the ABXY and shoulder buttons due to a SDL bug. The attatched ZIP has a build for both registered and shareware versions. By the way Craig, if you’re going to make another video of the prototype can you pleeease do this? Pleeeeeaaasee?
DJ Drops is a musical puzzle game where you have to clear levels by resisting until the end of the song.
Release notes:
Hello everyone!
I’m releasing today my certainly last build of DJ Drops, which I still haven’t finished. The thing is, I won’t have time to work on it anymore so I’m giving it as is.
What’s inside the demo:
———————–
Everything I’ve ever made for Mega Drops (1 & 2) and the levels I was working on for DJ Drops:
* Mega Drops: levels “Frozen”, “DJ Beat” and “Mechanical Groundwork”
* Mega Drops 2: levels “Tetris”, “Project Sexy” (slightly improved) and “8 bits”
* DJ Drops:
The only level I consider finished is called “Underwater”, this one is fun!
The other almost finished level is “S Soup”; gameplay is 100% done.
The other levels are either missing graphics or gameplay:
Graphics-less levels (playable): “Turn and Burn” and “Voltigeur”
Graphics-less levels (unplayable): “Bioteck Projekt” and “Mu Song”
Gameplay-less levels (ie unplayable): “Cathedral” and “Chiptunes”
The futur of DJ Drops:
———————-
As I said, I don’t have time to work on it anymore, so for the PSP it is very unlikely that you’ll see a new release after that one. That being said, I’m giving the sources so anyone is free to continue developping it (I doubt this will happen, but it would be great!).
For those who like the game, don’t worry too much. In fact I’ve been asked to develop a bit on another platform; and I want to adapt DJ Drops on it. I have to start almost from scratch again, but if I come up with something good I will (at last!) have a designer to help me with gfx. It will just take a long time…
Caution:
——–
I was working on the “replay game” feature when I stopped, so it might not work as expected in some levels, and not at all on others. If you see it doesn’t work, return in the main menu and reload the level completely.
The download is pretty huge; well sorry but there is a lot of music in there.
Jaklub updated his PSP platformer “System Trouble”.
Changes:
+ saving and loading game state
+ 6 new levels (57 total)
+ level editor – 16 slots
+ tutorial
* new music
* screen allways follows hero
* jumping is also avablive with circle
* themes of some levels are changed
– level select