The object of the game is to stop the timer at an exact second. There are 10 levels, each with a different amount of time. Your score is based upon how close you are to stopping it at the exact second (eg. 5.000 seconds). Your scores for each level are combined and at the end of the game, the game checks to see if you have set a “low score” (lower scores are better). If you have, your low score is updated.
silent_code updated the Volumetric Shadow (Tech)Demo (formerly know as the “Stencil Shadow Demo” and later “Volume Shadow Demo”). This version is very likely to be the final one.
The demo shows how to use a bunch of NDS features and some otherwise handy lines of source code, like:
– Hardware accelerated volumetric shadowing – mini-tutorial included!
– Motion blur with video capture, using only one VRAM bank, at 60 FPS
– Hardware lighting, texturing, fogging, antialiasing etc.
– Display brightness control
– Viewport scissoring (thanks to gabebear)
– Loading binary and text files from disk
– Converting 24/32bit .tga image data to 16bit NDS textures
– Displaying a custom font and a text area over a background image, all loaded from disk
– Smooth touch input
– Simple frame rate counting and renderer status display
DsOS has a calculator, a fractal screensaver, an option to adjust the brightness, an ability to play MP3s and unzip zip files. [Thanks to ThemePark for the description]
Chapyonshipp Kaiten Patissier is the third series of “Kaiten Patissier” by D.K. of Alpha Secret Base. The third series is even harder than “Ura Kaiten Patissier” and garantues 100% headache ๐
If we can trust the bablefish translation this version comes with an optional display mode, probably aimed at the Windows and Linux versions, but the GP2x version too.