News

MP3 ME Player v1.02 (PSP Application)

caliarbor updated his MP3 audio player application.

Release notes:

Added an asterisk in front of the current playing track in the browser pane. While the tracks is playing it will be green. If paused it will be yellow. Once the track is completed it will go to red.
Dropped USB support. It didn’t prove to be very useful and at times caused issues.
Optimized source and made it easier to follow. There is almost zero latency when switching MP3 tracks now. This is the result of hardcoding the sampling frequency to 44100Hz and thereby not using the libmad library for a lot of overhead calculations. Also, file and ID3 tag data are parsed when the application is started.
Corrected a lot of bugs in id3.c. Files with multiple versions of ID3 tags were being parsed incorrectly as having v1.x tags.
Added support for ID3 JPEG cover art. Graphics.h was modified so that the LoadJpeg function would also take a “file offset” as an arguement. This allows for cover art to be easily read with jpeg_stdio_src.
There is no longer a “covers” folder. Cover art is only displayed if present in the ID3 tag, in JPEG format, and with the dimensions height<=170 and width <=170. Song sorting is now possible by using the RIGHT TRIGGER. The sorting metods are: Title, Genre, Album, Artist, and Year. Filenames are no longer displayed in the browser pane. The song's title is now displayed instead. Layout was modified somewhat. Sampling frequency and bitrate are no longer displayed as the result of dropping the libmad overhead as listed above. Various other bugs were corrected as found.

Source

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libwiisprite v0.2.2 (Wii misc)

libwiisprite is a C++ sprite library written for the Wii which utilises GX for all it’s graphical operations, meaning the GPU is used to accelerate graphics.

libwiisprite aims to make developing Wii homebrew simple and fun with better graphical results than currently existing libraries.

libwiisprite is currently under heavy development, but this version is a semi-stable version allowing most of the proposed functionality of the library.

Currently 24bit and 32bit PNGs are the only supported image format. We are working on allowing images to be loaded from compiled-in texture data and even more formats.

The library comes with full Doxygen documentation to help get development started. It is also available online: http://feesh.braingravy.co.uk/libwiisprite/

Changes:

Image now supports loading from a buffer. Now you don’t have to specify a path, but you can use a raw2c converted file or your own buffer of a png file. The documentation has a whole page dedicated to it.
Quad visibility check fixed. Thanks to crediar for finding the bug.
GameWindow now is a tad faster at initializing. Thanks go to shagkur.
Updated spritetest to load one image from buffer.
Several small bugfixes for the library to make it even more stable.

Source

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Homebrew Browser v0.1 (Wii Application)

The Homebrew Browser allows you to grab the latest homebrew applications and games all through your Wii. No longer will you have to take your SD card out to load the files or transfer the files from your computer to the Wii or even use your computer. Once you install a homebrew application and you no longer want it on your SD card, you can delete it as simple as that!

No more dead links, no more extracting files, no more finding out if there is an icon.png and meta.xml in the homebrew application/game!

Video in action: https://www.youtube.com/watch?v=GomiMbDH63o

Features:

Auto updating when your Homebrew Browser version is out of date
One click download and install for each homebrew application
One click deletion of homebrew applications
Able to update your version of a homebrew application once an update comes out
Caching of the homebrew application pictures

Source

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FTPii v0.0.8 (Wii Application)

FTPii is an FTP server for the Wii, giving people easy access to their SD cards without having to eject it from the Wii itself.

You will need an FTP client in order to connect to your Wii, but once you have got one set up, all you have to do is use wiiload to send FTPii to your Wii and once the network has initialised it’s good to go.

Release notes:

Fixed MKD bug that caused working directory to change to new directory automatically. Added no-op SITE CHMOD command to prevent some FTP from displaying skip/abort/retry type prompts.

Source

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MissileCommand v0.5a (Wii Game)

MissileCommand is a clone of the retro game “Missile Command”.

Changes:

Fixed a crash bug related to split missiles not being cleaned up properly.
Added text, using Beardface’s FreeType With Libwiisprite. The font I’m using is Ben Nathan’s Elements, which is available for free from Urban Fonts. Beardface, consider yourself attributed!
Changed background music to Kenny Beltrey – Hydrate, another Kahvi track, because I was getting tired of listening to the old one over and over.
Sped up enemy missile speed by a factor of two.
Added an interface for writing level scripts. This is what enables the title screen, game over screen, etc.
Moved the file hosting to WarpedFlash’s dropbox. Thanks WarpedFlash!

Source

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WiiPhysics v1.1 (Wii misc)

WiiPhysics is a physics playground for the Wii, much like Crayon Physics or PocketPhysics. It uses Box2D and libwiisprite.

Changes:

+Added Line (Dynamic rectangle) Drawing
+Clear Screen Button
+Pulley/joint bug fixes to stop crashing!
+fixed layout a bit

Source

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UAPaint v1.02 (NDS Application)

UAPaint is a drawing application for Nintendo DS.

Changes:

-Added Guitar Hero Buttons as tool shortcuts – Blue= Pen, Yellow=bucket, Red=color picker, Green=Line tool
-fixed another grid bug

Source

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Bubble Dizzy v0.94 (Beta) (Wii Game)

Foxy has updated his Bubble Dizzy remake for Wii. This version adds SFX.

Thanks to Foxy himself for the news.

Source

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